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Custom Content Level 4:

Origin Story: Little Sonja Riding Hood

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August 11th, 2025, 8:00PM UTC

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Archived in Table History

Level

4

Players

3 - 5

computer VTT: Roll20
3 hours $15 20XP
Baldegl666
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Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 133 tables played 896 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

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Notes

Game Master Notes
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Some people were born to be Barbarians, some HAD to become one to survive....

#Advanced
#Imaginative
#Intermediate
#Lighthearted
#Gritty Fantasy
#Story

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (3/5)

IndyMedic2006
IndyMedic2006
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Time Zone

EDT

Location

Indianapolis, IN

Discord

indymedic2006

Adam D.
he/him Player 1 month 6 tables played
A Veteran Paramedic of 25 years and now an educator of Paramedics and EMTs. I haven't been a DND player since college
no show
visibility Sheet
ON-CHAIN EQUIPMENT
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swords This player hasn't equipped anything for this session.
Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 5 months 149 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 2
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Oggigi
Oggigi
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Time Zone

CDT

Discord

driscollthedeft#0

Oggigi
Player 9 months 118 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
After drinking this potion, you regain 1 LF.
Quantity: 1
This tiny vial has a cloudy liquid that turns to salt and a pungent vapor when broken. You can break the vial as a bonus action. On the same turn as an action, you can hold the vial to the nose of a creature within your reach. If that creature is currently dying, the vapor immediately grants that creature a success on a death saving throw. If that creature is not dying, the vial has no effect, though it smells shockingly pungent. After breaking the vial, at the end of your turn, the alchemical agents of the vial become inert and useless.
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Quantity: 1
This dagger is made to get past the resistance of creatures with resistances or immunities susceptible to silvered weapons, like wererats, werewolves, and the like. Other than that, it functions like a normal dagger.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
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