arrow_back   GS1 Tower of Power Level 1: Entry
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August 12th, 2025, 12:00AM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Discord (Stream and Roll20 )
1.5 hours $10 5XP
Lord DreadRaver(GM David)
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Time Zone

EDT

Discord

DM David C#0903

GM David
he/him GM 2 years 108 tables played 250 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!

Very Experienced

#Beginner
#Fast-paced
#Learn to Play
#Dungeon Crawl
#Puzzles
#Survival

Welcome to the Tower of Power, a fast-paced dungeon crawl that will test your skills, bravery, and speed. You and your fellow adventurers have been drawn from all corners of the Moonstone Empire by the promises of treasure and fame to be found within the arcane tower of the legendary dwarven wizard, Odayond Farcaller. The door to Farcaller's Crypt has been sealed for ages, but recently, a mysterious figure has delivered the key unto the land's Archduke. Rather than hog the glory, he has graciously given adventurers such as you the incredible opportunity to delve into this ancient tower and plunder its treasures. Of course, the kingdom will take a hefty cut in exchange. As your party waits their turn, the electric excitement of possibility hangs in the air. You know only that Farcaller's magic will teleport you out in an hour, and that whatever is in the tower, it creates twice as many corpses as success stories. Smart tactics, quick thinking, and constant teamwork are the only things that will see your party to victory. With these thoughts racing through your head, you hear your party's name called. Are you ready to enter the Tower of Power and claim your place in legend?

Created by Stephen Radney-MacFarland

Players (5/6)

Averytare
Averytare
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Time Zone

CDT

Discord

averytare

Averytare
Player 3 weeks 18 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
After drinking this potion, you can breathe underwater for 1 hour.
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Quantity: 2
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
adwh0reable
adwh0reable
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Time Zone

MST

Discord

adwh0reable

adwh0reable
they/them Player 2 months 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This fusion of alchemy and subtle magic looks like a fancy torch, often intricately carved or uncased in brass or similar metal. It features a button that, once pushed, emits a flame that illuminates light but radiates no heat. The torch requires no fuel. It provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
BreeTheeShinigami
BreeTheeShinigami
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Time Zone

EDT

Discord

breetheeshinigami

BreeTheeShinigami
Player 3 weeks 3 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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swords This player hasn't equipped anything for this session.
WitchyShr00m
WitchyShr00m
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Time Zone

EDT

Discord

witchyshroom.

WitchyShr00m
he/him, she/her, they/them Player 2 weeks 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
Cold to the touch, this blue vial contains primordial liquid ice. The glass breaks when thrown at a creature or object, releasing its icy liquid. As an action, you can throw this vial up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the rime vial as an improvised weapon. The target takes 1d6 cold damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, it suffers a -10 penalty to all its Speeds and has disadvantage on attacks and Strength and Dexterity ability checks until the end of its next turn.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Vherr0059
Vherr0059
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Time Zone

PDT

Discord

herrera03333

Vherr0059
Player 2 months 4 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
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