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Custom Content Level 2:

STERCK: Adventures in the City of Innovation LEVEL 2

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August 11th, 2025, 3:00AM UTC

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Archived in Table History

Level

2

Players

3 - 6

computer VTT: Discord streaming and Roll20
2 hours $1 5XP
Lord DreadRaver(GM David)
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Time Zone

EDT

Discord

DM David C#0903

GM David
he/him GM 2 years 108 tables played 250 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!

Very Experienced

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Notes

Game Master Notes
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There are several notices that catch your attention as you peruse the Foundry Board in the center of Steck's Great Market Square. The City Guard is recruiting for positions in the Night Watch, in the Doldrums district. The Harbormaster is posting for help with water elementals troubling the Docks, and of course, there's always the bounty on Giant Rats in the sewers. As you stand, perusing the various job postings, bounties, proclaimations and notices, you feel a slight tug at your belt and...

#Sandbox
#Exploration
#Gritty Fantasy
#Mystery
#Puzzles

This is a custom content adventure, available for hero levels 1-3. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by  Lord DreadRaver(GM David)

Players (6/6)

Mr'AllHallowezeve
Mr'AllHallowezeve
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Time Zone

EDT

Location

DE

Discord

mr.allhallowzeve

Spike Montgomery
Player 4 months 26 tables played
no show
visibility Sheet
ON-CHAIN EQUIPMENT
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swords This player hasn't equipped anything for this session.
ajeannette81
ajeannette81
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Time Zone

CDT

Discord

ajeannette818385

ajeannette81
he/him Player 2 months 12 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This small metal snuffbox contains dark and coarse dust. You can use a focused action to throw this dust in a 6-square cone. Every creature in the cone must make a DC 13 CON save or become unable to breathe as it starts sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating for 1 minute. If it is conscious, a creature can repeat the save at the end of each of its turns, ending the effect on a save. Undead and constructs are immune to this effect, as are creatures that don’t breathe or are immune to poison. Creatures resistant to poison damage gain a +2 bonus on saves against this effect.
Quantity: 1
This wand has 3 charges. It can be used as an arcane, divine, or primal spellcasting implement. While holding it, you can use an action to expend 1 of its charges, and if a secret door or a trap is within 30 feet of you, the wand pulses and points at the one nearest you. The wand regains expended charges daily at dawn.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
These large crystal lenses fit over the eyes. While wearing them, you have advantage on Perception checks that rely on sight. In clear visibility conditions, you can see details of even extremely distant creatures and objects as small as 2 feet across.
Jynn
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 2 years 280 tables played 396 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
This dagger is made to get past the resistance of creatures with resistances or immunities susceptible to silvered weapons, like wererats, werewolves, and the like. Other than that, it functions like a normal dagger.
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Quantity: 1
While wearing this hat, you can use a focused action to cast disguise self on yourself at will. Once per day, you can cast that spell and sacrifice it, but after you do, you can’t cast disguise self from the hat again until you finish your daily rest. In either case, the spell’s duration ends if the hat is removed.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Priestx.xLight74
Priestx.xLight74
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Time Zone

HDT

Discord

priestx.xlight74

Priestx.xLight74
Player 3 weeks 1 tables played
no show
visibility Sheet
ON-CHAIN EQUIPMENT
close
swords This player hasn't equipped anything for this session.
Rickmaful
Rickmaful
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Time Zone

EDT

Discord

rickmaful#0

Rickmaful
he/him Player 10 months 201 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Night Wolf
Night Wolf
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Time Zone

EDT

Discord

thelonenightwolf

Michael
Player 4 months 92 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its actions to make a DC 10 Dexterity check to extinguish the flames.
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast it without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
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