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Custom Content Level 2:

Aliens

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July 12th, 2025, 11:00PM UTC

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Archived in Table History

Level

2

Players

3 - 6

computer VTT: Roll20
3 hours $15 5XP
Baldegl666
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Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 128 tables played 791 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes
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A trip to outer space......

#Beginner
#Imaginative
#Intermediate
#Learn to Play
#Lighthearted
#Wacky
#Exploration
#Heavy Combat
#Survival

This is a custom content adventure, available for hero levels 1-3. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (6/6)

JesCosplay
JesCosplay
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Time Zone

EDT

Location

MD

Discord

jescosplay

Jes Holsy
she/her, they/them Player 1 month 20 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
While wearing this brooch, you resist force damage and are immune to damage from the magic missile spell.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Amedeus
Amedeus
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Time Zone

EDT

Location

21117

Discord

amenohate1159

Amedeus Holsinger
Player 2 months 20 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Quantity: 1
While wearing this brooch, you resist force damage and are immune to damage from the magic missile spell.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Scarlet_Wonderland
Scarlet_Wonderland
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Time Zone

EDT

Discord

scarlet_wonderland

Scarlet_Wonderland
they/them Player 1 month 10 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Jbird
Jbird
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Time Zone

PDT

Discord

horsemoney2712

Jbird
she/her Player 3 months 92 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the 2nd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This staff can only be attuned by a cleric, druid, or warlock. You can use a focused action to speak this staff’s command word and throw the staff to the ground within 2 squares of you. The staff becomes a giant constrictor snake under your control, acting on your turn. Using a quick action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, as a quick action, you can mentally command the snake if it is within 12 squares of you. If you don’t command the snake, it acts in ways natural to it as determined by the GM. If the snake is reduced to 0 HP, it dies and reverts to its staff form. When this occurs, you can’t transform the staff into a snake for the remainder of the session. The snake can be healed while in snake form, but it has 0 LF and can’t gain LF by any means. Any HP the snake loses while in snake form is only healed naturally at the end of the session, at which point it regains all lost HP.
Quantity: 2
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
trash_vader
trash_vader
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Time Zone

CDT

Discord

trash_vader

trash_vader
he/him Player 1 month 38 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 3
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This wyrwood wand is very straight and all but its tip has been blackened by elemental fire and then polished. While wielding it, it grants you a +1 bonus to spell to-hits for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
Cuddlyhippo
Cuddlyhippo
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Time Zone

EDT

Discord

cuddlyhippo

Kelly Knauss
she/her Player 3 months 76 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
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