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Custom Content Level 3:

LW: The escapist

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July 14th, 2025, 3:15AM UTC

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Archived in Table History

Level

3

Players

3 - 6

computer VTT: Roll20
4 hours $1 10XP
Yrsam
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Time Zone

EDT

Location

montreal

Discord

yrsam#0

frederick potvin
he/him GM, Player 1 year 40 tables played 268 hosted

Style

improv and challenging combat

Experience

Very Experienced

Very Experienced

description

View GM

Notes

Game Master Notes
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after a long journey of dungeon crawling and artifact gathering , one of you activate one of the artifact and studently you all loose consciousness, you awake to an unfamiliar ceiling, one with metal bars , a prison. you have nothing on you beside some rags that would serve as clothing and an unfamiliar face offering help.

#Exploration
#Fantasy
#Investigation
#Survival

This is a custom content adventure, available for hero levels 2-4. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Yrsam

Players (6/6)

Corissa
Corissa
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Time Zone

EDT

Discord

corissa13

Jo Vazquez
she/her Player 3 months 117 tables played
63 yo retired
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Quantity: 1
This glass vial is icy to the touch, and contains a deep blue liquid. As a quick action, the user can pour the contents onto a weapon of their choice, causing the weapon to deal 1d6 additional cold damage as the liquid freezes into an icy edge. If poured onto a ranged weapon, the liquid coats each piece of ammunition used, freezing as it is fired. This effect lasts for 1 minute.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
ComeGetPslam
ComeGetPslam
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Time Zone

EDT

Location

Detroit

Discord

conegetpslam

Kiba El-Shadaah
she/her, they/them Player 5 months 53 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Quantity: 1
This glass vial is icy to the touch, and contains a deep blue liquid. As a quick action, the user can pour the contents onto a weapon of their choice, causing the weapon to deal 1d6 additional cold damage as the liquid freezes into an icy edge. If poured onto a ranged weapon, the liquid coats each piece of ammunition used, freezing as it is fired. This effect lasts for 1 minute.
Quantity: 1
Your thoughts and reasoning become clearer when you wear and attune to this headband. If your INT is 4 or lower, it becomes INT 5 while wearing and attuned to it. If your INT is 5 or higher, they have no effect.
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
AcridBrute
AcridBrute
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Time Zone

CDT

Discord

acridbrute

AcridBrute
Player 3 months 105 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 2
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires a focused action.
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 1
Upon drinking this muddy-colored potion, your STR increases to 5 for 1 hour.
Quantity: 1
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour. You can sacrifice the spell on one of your castings, at which point the potion’s effect ends.
Quantity: 2
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Fairyteller
Fairyteller
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Time Zone

CDT

Discord

fairyteller4

Michele Lee
she/her Player 2 months 39 tables played
got the dnd bug a few years ago and love it soo
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast it without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
stargirlnectar
stargirlnectar
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Time Zone

EDT

Discord

stargirlnectar

Nyx Ravenstone
she/her Player 2 months 79 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Nagato0810
Nagato0810
close

Time Zone

EDT

Discord

nagato0810

Nagato0810
he/him Player 4 months 53 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This scroll bears the words of the 2nd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
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