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Custom Content Level 3:

Pirate Hunt

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May 21st, 2025, 3:00AM UTC

cancelled
Cancelled by CavemanDave

Level

3

Players

3 - 6

computer VTT: Roll20
4 hours $18 10XP
CavemanDave close

Time Zone

PDT

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 10 months 111 tables played 80 hosted

Style

Fun is number 1

Experience

Intermediate

Intermediate

description

View GM

Notes

Game Master Notes close

The Deacons of Bef'Zuraak have called willing adventurers to the city of Bef'Mulur to embark on a voyage across the Death Bay and the Hell Gate Bay in search of pirates and their hidden booty! Hunt them across the seas and into the hidden places they come from.

#Advanced
#Tactical
#Gritty Fantasy
#Hack-n-Slash
#Swashbuckling

This is a custom content adventure, available for hero levels 2-4. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CavemanDave

Players (2/6)

Jinto
Jinto close

Time Zone

EDT

Discord

ghinto

Jinto
Player 2 months 42 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Jbird
Jbird close

Time Zone

PDT

Discord

horsemoney2712

Jbird
she/her Player 1 month 26 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
After drinking this potion, you regain 1 LF.
Quantity: 1
After drinking this potion, you can breathe underwater for 1 hour.
Quantity: 1
You have a +2 bonus to to-hit and damage rolls made with this piece of magical ammunition. Once used, the ammunition is consumed whether you hit or miss.
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
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