arrow_back   GL1 Strange Solstice
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January 20th, 2025, 9:00PM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Roll20
4 hours $18 5XP
Yrsam
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Time Zone

EDT

Location

montreal

Discord

yrsam#0

frederick potvin
he/him GM, Player 2 years 40 tables played 145 hosted 123 tutorials ran

Style

improv and challenging combat

Experience

Very Experienced

Very Experienced

#Beginner
#Learn to Play
#Dungeon Crawl
#Exploration
#Fantasy
#Investigation
#Story

The summer solstice is a time of celebration. But this year, it's also a time for weird occurrences and dangerous foes. Will you become the hero of the season or one more victim of the bizarre Glimmering?

Created by Stehen Radney-Macfarland

Players (5/6)

Roelock
Roelock
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Time Zone

CDT

Location

Effingham Illinois 62401

Discord

spraynpraygunnie6170#0

Ray Carranza
Player 9 months 12 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Quantity: 1
Cold to the touch, this blue vial contains primordial liquid ice. The glass breaks when thrown at a creature or object, releasing its icy liquid. As an action, you can throw this vial up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the rime vial as an improvised weapon. The target takes 1d6 cold damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, it suffers a -2 square penalty to all of its Speeds and has disadvantage on attacks and Strength and Dexterity ability checks until the end of its next turn.
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wearing the ring, you have a swim SPD of 8.
Rickmaful
Rickmaful
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Time Zone

EDT

Discord

rickmaful#0

Rickmaful
he/him Player 1 year 238 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Quantity: 1
This finely crafted studded leather armor grants you a +1 bonus to AC.
Oggigi
Oggigi
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Time Zone

CDT

Discord

driscollthedeft#0

Oggigi
Player 11 months 123 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Quantity: 1
This small packet contains a small amount of silvery dust, just enough for one use. You can use an action to throw this dust in the air, and when you do, both yourself and each creature or object within 2 squares of you become invisible for 2d4 minutes. The duration is the same for each creature; the dust is consumed when you use it. If a creature affected by the dust makes an attack roll, casts a spell, or activates a magic item, the duration ends for that creature.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Quantity: 1
After drinking this potion, you regain 1 LF.
Quantity: 1
These glass bottles are covered in copper mesh. Each holds electrical energy suspended within an astral fluid. The glass breaks when thrown at a creature, and its electricity is released. As an action, you can throw this flask up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the bottled lightning as an improvised weapon. The target takes 1d6 lightning damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, the target is stunned until the end of its next turn.
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Jennocide
Jennocide
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Time Zone

CDT

Discord

jennocide13#0

Jennocide
Player 9 months 2 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Capricornia
Capricornia
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Time Zone

EDT

Discord

sasperilla#0

Capricornia
Player 9 months 2 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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swords This player hasn't equipped anything for this session.
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