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Custom Content Level 1 - Part 2:

Paradise Island: From The Crystal and The Maw Adventure Series

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September 22nd, 2024, 3:00AM UTC

cancelled
Cancelled by Baldegl666

Level

1

Players

3 - 6

computer VTT: Roll20
4 hours $18 5XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him Player, GM 1 year 97 tables played 184 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

The Maw is a captivating expanse of oceanic territory that can be seen and accessed from the coastlines of Corinon and Bef'Zuraak. There are many beautiful cities and villages that call these picturesque seashores home. North of the Erga Tu Forest on the uttermost Northeastern tip of Bef'Zuraak lands is a small city called Suntown, likely due to the excellent sunny climate almost year round and its proximity to the Sunrise Sea. Just a few miles off the coast of this quaint beach resort village is an uncharted oasis for the wealthy and those free of life's daily turmoils, aptly named Paradise Island. So exclusive in fact is this celestial spot of land, that only 1 boat per month is allowed passage back and forth to the island, and no more than 12 visitors are allowed at any one time. The last group to leave for the island was a small wedding party of nobles and debutantes--A young royal heir Alexander Belltower from the city of Vurms, and his bride to be Sonja the Fair, a Suntown local beauty! The boat is overdue several days on it's return now causing quite a stir amongst the villagers, not to mention then wealthy aristocrats awaiting their sojourn to the island. In fact, it is one of these wealthy "gentleman" that seeks to enlist the aid of your party to investigate the missing boat, and the status of the previous vacationers..."That pompous ass Alexander probably thinks he owns the island now, got that from his father I'm sure! I mean to have strong words with that little welp whens you retrieve him and his underclass harlot!!"

#Beginner
#Imaginative
#Learn to Play
#Sandbox
#Fantasy
#Mystery
#Puzzles
#Story
#Survival

This is a level 1 custom content adventure. This can be any L1 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (1/6)

CavemanDave
CavemanDave close

Time Zone

PST

Location

Los Angeles

Dan
Player, GM 6 months 66 tables played 17 hosted

Style

N/A

Experience

Intermediate

visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
While wearing this help, you can spend 10 minutes to cast the comprehend languages spell from it at will and without sacrificing the spell.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
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