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GS1 Glimmering Sub-Plot Level 1:

WEST MARCHES

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September 21st, 2024, 3:00AM UTC

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Archived in Table History

Level

1

Players

2 - 6

computer VTT: Roll20
3 hours $10 5XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him Player, GM 1 year 97 tables played 184 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

nter the Howling Lands, where the swollen red sun glares down with a sickly fury, and time itself crawls under its oppressive heat, where the only creatures to survive this blasted wasteland are nightmares forged in the crucible of unrelenting harshness. Day and night stretch endlessly, each bringing its unique horrors — searing heat by day, and deadly, unseen predators by night. Blind beasts hunt with senses sharper than sight, making the freezing darkness as dangerous as the searing days. Few have dared to Pierce the Veil, that vast, standing haboob that separates the relative safety of the WorldTeeth Mountains from the unknown perils of the Howling Lands. But for those brave enough to risk it, whispers of ancient civilizations with unimaginable power beckon. The ruins of technomancy and lost magics, relics of a time before lie hidden in the sands. Secrets that could shift the balance of power in Asuwa if they could only be found and understood. Your journey begins at Riverwynd where the adventurers who came before you have carved a map into a table in the Wayfarer’s Paradise. Each mark on the map is a testament to survival, a piece of knowledge earned in blood and sweat. Tradition dictates that if you survive, you add your discoveries to the map—so others may follow in your footsteps, or avoid your fate. Despite the warnings carved onto the planks of the table before you, the Howling Lands are calling, and power beyond any in Asuwa awaits those who are brave and brutal enough to seize it. Gather your courage, prepare your spells, sharpen your blades, and step into a world where every day is a battle against the land itself. Will you survive long enough to leave your mark?

#Beginner
#Intermediate
#Learn to Play
#Lighthearted
#Sandbox
#Exploration
#Hack-n-Slash
#Heavy Combat
#Investigation

The Glimmering Sub-Plots are adventures outside the main plot of the campaign. These adventures are created by individual Gamemasters (GMs) or content creators. Or, instead, you can run Tower of Power Level 1. Check the GM Notes for details.

Created by Chris Durand/David Cusack

Players (4/6)

Not That Patrick
Not That Patrick close

Time Zone

EST

Patrick Curtin
he/him Player 1 year 85 tables played
A lifelong TTRPG gamer since the age of 12, back in 1979. I have worked a bewildering array of jobs - cook, pizza deliverer, soldier, linguist,journalist, landscaper, carpenter, salesman, baker, barista, security guard, bus driver, store manager. Currently working as a paralegal and side gigging UberEats because I am a glutton for punishment. I read constantly, listen to music constantly, and plot players demises on various message board games I run. My favorite is my Planescape play by post, going since 2008. https://paizo.com/campaigns/ChroniclesOfTheSilverRoseCompany
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
CavemanDave
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Time Zone

PST

Location

Los Angeles

Dan
Player, GM 6 months 66 tables played 17 hosted

Style

N/A

Experience

Intermediate

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 1
While wearing this help, you can spend 10 minutes to cast the comprehend languages spell from it at will and without sacrificing the spell.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Kvngleigh
Kvngleigh close

Time Zone

EST

Kvngleigh
she/her Player 6 months 28 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
These glass bottles are covered in copper mesh. Each holds electrical energy suspended within an astral fluid. The glass breaks when thrown at a creature, and its electricity is released. As an action, you can throw this flask up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the bottled lightning as an improvised weapon. The target takes 1d6 lightning damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, the target is stunned until the end of its next turn.
Nucl3arChick3n
Nucl3arChick3n close

Time Zone

EST

Alex Wells
he/him Player, GM 10 months 65 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
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