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Custom Content Level 1:

Judgement Day

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September 18th, 2024, 12:30AM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Roll20
4 hours $18 5XP
Baldegl666
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Time Zone

PST

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 152 tables played 553 hosted 449 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

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Notes

Game Master Notes
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After a first encounter with Aster and his Acolytes, the heroes have returned to town with a handful of Zambonia’s young women, several vials of a curious liquid, and a “boatload” of information. There is more investigation to be done however, as the group was cut off before reaching the Alchemist’s Laboratories. It seems that the once friendly town “Elixir Mixer” has chosen a new path, following the virtue of Judgement that he seeks to impose upon others…. including the young ladies of Zambonia. Also of note, the discoveries that f more blue crystals and bluish hued dust… the mysterious book of Waterfalls however has yet to be retrieved….

#Advanced
#Beginner
#Imaginative
#Intermediate
#Lighthearted
#Heavy Roleplay
#Investigation
#Story
#Survival

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (6/6)

Jynn
Jynn
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Time Zone

PST

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 2 years 300 tables played 48 hosted 400 tutorials ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Scroll of Speak with Animals
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Lord DreadRaver(GM David)
Lord DreadRaver(GM David)
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Time Zone

EST

Discord

DM David C#0903

GM David
he/him GM 2 years 123 tables played 254 hosted 17 tutorials ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
survived
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EQUIPPED TREASURE
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# 1017
# 1040
# 1211
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Masterwork Studded Leather Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Xtine
Xtine
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Time Zone

CST

Discord

xtineoner#0

Xtine
Player 1 year 72 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Masterwork Chain Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Bag of Holding
Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
Boots of the Winterlands
Quantity: 1
These furred boots are snug and feel warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice and snow. • You can tolerate temperatures as slow as -50 degrees Fahrenheit without additional protection. If you wear heavy clothes, such as a winter outfit, you can tolerate temperatures as low as -100 degrees Fahrenheit.
NewRavenholm
NewRavenholm
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Time Zone

CST

Discord

426566_#0

NewRavenholm
Player 1 year 27 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Charm of Health
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Evander
Evander
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Time Zone

EST

Discord

evander0117#0

Evander
Player 1 year 3 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Ulysses_New_God_of_Death
Ulysses_New_God_of_Death
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Time Zone

EST

Discord

Ulysses_New_God_of_Death#0445

Ulysses_New_God_of_Death
he/him GM, Player 2 years 150 tables played 6 hosted 0 tutorials ran

Style

N/A

Experience

N/A

survived
visibility Sheet
EQUIPPED TREASURE
close
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Robe of Flame
Quantity: 1
This silk robe embroidered with a flame motif must be attuned and worn before you can activate it. It can’t be activated if worn under or over any armor. You can activate it as an action, at which point you become engulfed in flame. While engulfed, you can’t benefit from invisibility or concealment but are immune to fire damage. Furthermore, an adjacent creature that touches or makes a melee attack against you takes 1d4 fire damage. This effect lasts for one minute or until you end it with a bonus action. Once activated, it can’t be activated again until you finish a long rest.
Masterwork Light Crossbow
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Masterwork Shortsword
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
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