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Custom Content Level 1:

LEGENDS: Paradise Island

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September 26th, 2024, 11:00PM UTC

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Archived in Table History

Level

1

Players

2 - 6

computer VTT: Roll20
4 hours $1 5XP
Baldegl666 close

Time Zone

PST

Location

Portland

Chris Durand
he/him Player, GM 1 year 97 tables played 184 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

The Maw is a captivating expanse of oceanic territory that can be seen and accessed from the coastlines of Corinon and Bef'Zuraak. There are many beautiful cities and villages that call these picturesque seashores home. North of the Erga Tu Forest on the uttermost Northeastern tip of Bef'Zuraak lands is a small city called Suntown, likely due to the excellent sunny climate almost year round and its proximity to the Sunrise Sea. Just a few miles off the coast of this quaint beach resort village is an uncharted oasis for the wealthy and those free of life's daily turmoils, aptly named Paradise Island. So exclusive in fact is this celestial spot of land, that only 1 boat per month is allowed passage back and forth to the island, and no more than 12 visitors are allowed at any one time. The last group to leave for the island was a small wedding party of nobles and debutantes--A young royal heir Alexander Belltower from the city of Vurms, and his bride to be Sonja the Fair, a Suntown local beauty! The boat is overdue several days on it's return now causing quite a stir amongst the villagers, not to mention then wealthy aristocrats awaiting their sojourn to the island. In fact, it is one of these wealthy "gentleman" that seeks to enlist the aid of your party to investigate the missing boat, and the status of the previous vacationers..."That pompous ass Alexander probably thinks he owns the island now, got that from his father I'm sure! I mean to have strong words with that little welp whens you retrieve him and his underclass harlot!!"

#Beginner
#Learn to Play
#Lighthearted
#Exploration
#Mystery
#Story
#Swashbuckling

This is a level 1 custom content adventure. This can be any L1 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Chris Durand

Players (5/6)

Jynn
Jynn close

Time Zone

PST

Location

Seattle

Jynn
she/her GM, Player 1 year 208 tables played 43 hosted

Style

N/A

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Nucl3arChick3n
Nucl3arChick3n close

Time Zone

EST

Alex Wells
he/him GM, Player 10 months 65 tables played 0 hosted

Style

N/A

Experience

N/A

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
The strings of this lute glow with a faint golden radiance. The instrument’s body is adorned with the symbols of Enlightenment. This is a favorite magical instrument of more pious bards. This instrument can be used as a bardic spellcasting implement, and a bard attuned to this instrument knows the following spells: cure wounds, healing word, and spare the dying.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
bcubedtimelines
bcubedtimelines close

Time Zone

EST

bcubedtimelines
he/him, they/them Player 3 months 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This tiny vial has a cloudy liquid that turns to salt and a pungent vapor when broken. You can break the vial as a bonus action. On the same turn as an action, you can hold the vial to the nose of a creature within your reach. If that creature is currently dying, the vapor immediately grants that creature a success on a death saving throw. If that creature is not dying, the vial has no effect, though it smells shockingly pungent. After breaking the vial, at the end of your turn, the alchemical agents of the vial become inert and useless.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
lvl_one_goon
lvl_one_goon close

Time Zone

CST

lvl_one_goon
Player 3 months 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
These glass bottles are covered in copper mesh. Each holds electrical energy suspended within an astral fluid. The glass breaks when thrown at a creature, and its electricity is released. As an action, you can throw this flask up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the bottled lightning as an improvised weapon. The target takes 1d6 lightning damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, the target is stunned until the end of its next turn.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
MASTER___WILL
MASTER___WILL close

Time Zone

CST

MASTER___WILL
Player 3 months 2 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
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