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Custom Content Level 8:

Dino Deathmatch

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August 29th, 2026, 4:59AM UTC

cancelled
Cancelled by NestingCrowe

Level

8

Players

3 - 6

computer VTT: Roll20
2 hours $13 330XP
NestingCrowe
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Time Zone

CDT

Location

Texas

Discord

nestingcrowe

Roll20

NestingCrowe

NestingCrowe
he/him GM, Player 1 year 88 tables played 144 hosted 3 training sessions ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

My games live in the nobledark space: hard choices, real stakes, and a world that doesn’t always play fair—yet heroism is still meaningful, and victories feel earned. I focus on strong pacing, consistent rulings, and giving players room to be clever. Sessions often feature intrigue and discovery with escalating pressure, leading to set-piece fights that reward tactics. I also love the craft side of GMing—tokens, maps, handouts, and the occasional balanced homebrew. Outside the GM chair, I’m friendly and straightforward, and I’m here for a good story and a good laugh.

Very Experienced

description

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Notes

Game Master Notes
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Just a big brawl against some dinosaurs

#Hack-n-Slash
#Heavy Combat
#Survival
#Timescale: Hour

This is a custom content adventure, available for hero levels 7-9. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by NestingCrowe

Players (2/6)

Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 1 year 433 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2976
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Ring of the Alluring
Quantity: 1
This ring harbors a strange magnetic frequency within, resonating within you to draw out hidden abilities. Researchers of its powers have noted that the rings repel violently when combined. If your CHA is 3 or lower, it becomes CHA 4 while wearing and attuned to it. If your CHA is 4 or higher, it has no effect. You cannot attune to this item if you are attuned to any other item that sets an ability score to 4.
Treasure item
+1 Dragon Sticks
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this magic weapon
Treasure item
Mask of Transfiguration
Quantity: 1
This wooden mask allows the wearer to cast Disguise Self & Alter Self at will for their sacrifice effects. Additionally, the wearer can cast Polymorph once per long rest. If polymorph is cast on yourself or an ally using this item, you may treat them as 1 CR/Level higher for determining what Beasts they can turn into. If Polymorph is cast on an enemy using this item, they have disadvantage on the saving throw.
Oggigi
Oggigi
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Time Zone

CDT

Discord

driscollthedeft#0

Roll20

oggigi

Oggigi
Player 1 year 186 tables played
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Dust of Disappearance
Quantity: 1
This small packet contains a small amount of silvery dust, just enough for one use. You can use an action to throw this dust in the air, and when you do, both yourself and each creature or object within 2 squares of you become invisible for 2d4 minutes. The duration is the same for each creature; the dust is consumed when you use it. If a creature affected by the dust makes an attack roll, casts a spell, or activates a magic item, the duration ends for that creature.
Treasure item
Potion of Greater Healing
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Treasure item
Potion of Growth
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Treasure item
Potion of Rejuvenation
Quantity: 1
After drinking this potion, you regain 1 LF.
Treasure item
Scroll of Blink
Quantity: 1
This scroll bears the words of the 3rd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Shield of Faith
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Headband of Intellect
Quantity: 1
Your thoughts and reasoning become clearer when you wear and attune to this headband. If your INT is 3 or lower, it becomes INT 4 while wearing and attuned to it. If your INT is 4 or higher, they have no effect. You cannot attune to this item if you are attuned to any other item that sets an ability score to 4.
Treasure item
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Treasure item
Charm of Health
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Treasure item
Eversmoking Bottle
Quantity: 1
Wisps of smoke leak from the lead-stoppered mouth of this brass bottle. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 12-square radius emanating from the bottle. The smoke creates an area that is heavily obscured. Each minute the bottle remains open and within the emanation, the radius of that emanation increases by 2 squares until it reaches a maximum radius of 24 squares. The smoke persists as long as the bottle is opened and even for 10 minutes after the stopper is replaced (also an action) unless its command word is spoken when the stopper is replaced, at which point all the smoke is sucked back into the bottle. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, while a strong wind (21 or more miles per hour) can do so after 1 round.
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