arrow_back   GS1 Tower of Power Level 1: Entry (Legends Week)
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August 9th, 2026, 4:00AM UTC

in progress

Level

1

Players

3 - 6

computer VTT: Roll20
1.5 hours $10 5XP
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 3 years 335 tables played 152 hosted 405 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
#Beginner
#Fast-paced
#Learn to Play
#Serious
#Tactical
#Dungeon Crawl
#Puzzles
#Survival

Welcome to the Tower of Power, a fast-paced dungeon crawl that will test your skills, bravery, and speed. You and your fellow adventurers have been drawn from all corners of the Moonstone Empire by the promises of treasure and fame to be found within the arcane tower of the legendary dwarven wizard, Odayond Farcaller. The door to Farcaller's Crypt has been sealed for ages, but recently, a mysterious figure has delivered the key unto the land's Archduke. Rather than hog the glory, he has graciously given adventurers such as you the incredible opportunity to delve into this ancient tower and plunder its treasures. Of course, the kingdom will take a hefty cut in exchange. As your party waits their turn, the electric excitement of possibility hangs in the air. You know only that Farcaller's magic will teleport you out in an hour, and that whatever is in the tower, it creates twice as many corpses as success stories. Smart tactics, quick thinking, and constant teamwork are the only things that will see your party to victory. With these thoughts racing through your head, you hear your party's name called. Are you ready to enter the Tower of Power and claim your place in legend? In this Legends Week special edition, all survivors will be awarded with double treasure!

Created by Stephen Radney-MacFarland

Players (5/6)

Rickmaful
Rickmaful
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Time Zone

EDT

Discord

rickmaful

Rickmaful
he/him Player 1 year 336 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Masterwork Chain Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 1 year 426 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2976
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Masterwork Plate Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Boots of the Stag
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Oggigi
Oggigi
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Time Zone

CDT

Discord

driscollthedeft#0

Roll20

oggigi

Oggigi
Player 1 year 183 tables played
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Scroll of Burning Hands
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Shocking Grasp
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Treasure item
Bag of Tricks (Rust)
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Mithral Chainmail
Quantity: 1
While this chainmail is not magical, it is made with near weightless and flexible mithral. Due to its construction, you can wear it normally even if your STR is lower than 2, and it does not impose disadvantage on your Athletics checks made to climb, jump, or swim, or your Stealth checks
Candi
Candi
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Time Zone

CDT

Discord

candi333

Roll20

Candi333

Candi
she/her Player 1 month 10 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2998
Treasure item
Everburning Torch
Quantity: 1
This fusion of alchemy and subtle magic looks like a fancy torch, often intricately carved or uncased in brass or similar metal. It features a button that, once pushed, emits a flame that illuminates light but radiates no heat. The torch requires no fuel. It provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Treasure item
Masterwork Chain Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Ring of Swimming
Quantity: 1
While wearing the ring, you have a swim SPD of 8.
Potterfan
Potterfan
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Time Zone

CDT

Discord

potterfan1967

Potterfan
Player 12 months 83 tables played
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Scroll of False Life
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Masterwork Breastplate Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Masterwork Mace
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
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