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Custom Content Level 4 (Legends Week):

Bar Fight 4, Welcome to the Sea Breeze!

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August 5th, 2026, 11:00PM UTC

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Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
3 hours $15 20XP
Alt_Patrick
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Time Zone

EDT

Location

Somewhere near America’s Capital

Discord

Patrick , the Mobile Monkey#0201

Patrick Kcirtap
he/him GM, Player 3 years 124 tables played 89 hosted 0 training sessions ran

Style

Beginner-friendly, fair but firm, old-skool dangerous. ‘They’re more guidelines than rules’

Experience

Very Experienced

Rolled my first D20 in 1979. Never really stopped. Played through the Satanic Panic, the Lorraine Williams Years, the 3e Renaissance, the Great Legal Blunder of ‘07, the 5e Renaissance, yadda yadda yadda

Very Experienced

description

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Notes

Game Master Notes
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So you're a bit tired of the hustle and bustle of the Lankuron docks. One too many gritty taverns and grimy brawls amongst the wharf rats got you down? One too many corpses thrown over the side of the dock for the sharks to eat? Well, head on down to South Harbor! The less developed side of Lankuron Bay is more laid back, where coconut palms sway in the fresh breeze off the ocean and the pace is more laid back than the city proper. Come have a drink at the Sea Breeze! This ocean-side taverna has a lovely patio overlooking the harbor, beautiful waitstaff, strong cocktails, delicious local fish cooked to order, and ... vampires?


#Fast-paced
#Intermediate
#Lighthearted
#Sandbox
#Serious
#Tactical
#Theater of the Mind
#Comedy
#Exploration
#Fantasy
#Gritty Fantasy
#Hack-n-Slash
#Heavy Combat
#Heavy Roleplay
#Story
#Survival
#Swashbuckling

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details. In this Legends Week special edition, all survivors will be awarded with double treasure!

Created by Alt_Patrick

Players (6/6)

Jynn
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 3 years 335 tables played 155 hosted 405 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
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EQUIPPED TREASURE
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Treasure item
# 1156
Treasure item
Goggles of Night
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Treasure item
Silvered Dagger
Quantity: 1
This dagger is made to get past the resistance of creatures with resistances or immunities susceptible to silvered weapons, like wererats, werewolves, and the like. Other than that, it functions like a normal dagger.
Treasure item
Hat of Disguise
Quantity: 1
While wearing this hat, you can use an action to cast disguise self on yourself at will. Once per day, you can cast that spell and sacrifice it, but after you do, you can’t cast disguise self from the hat again until you finish your Long rest. In either case, the spell’s duration ends if the hat is removed.
Treasure item
Lute of Life
Quantity: 1
The strings of this lute glow with a faint golden radiance. The instrument’s body is adorned with the symbols of Enlightenment. This is a favorite magical instrument of more pious bards. This instrument can be used as a bardic spellcasting implement, and a bard attuned to this instrument knows the following spells: cure wounds, healing word, and spare the dying.
Cuddlyhippo
Cuddlyhippo
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Time Zone

EDT

Location

Allentown

Discord

cuddlyhippo

Roll20

Cuddlyhippo

Kelly K
she/her Player 1 year 309 tables played
survived
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Treasure item
# 2961
Treasure item
Dust of Disappearance
Quantity: 1
This small packet contains a small amount of silvery dust, just enough for one use. You can use an action to throw this dust in the air, and when you do, both yourself and each creature or object within 2 squares of you become invisible for 2d4 minutes. The duration is the same for each creature; the dust is consumed when you use it. If a creature affected by the dust makes an attack roll, casts a spell, or activates a magic item, the duration ends for that creature.
Treasure item
+1 Half Plate
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Treasure item
Bag of Tricks (Tan)
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Eyes of Charming
Quantity: 1
These spectacles have rose-colored lenses and golden frames. You can use these lenses to cast charm person (either the normal version or the sacrifice version) on a sapient humanoid within 30 feet that you are looking at if the target can also see you. Once you use this item, you can’t use it again until you finish a Long rest.
Corissa
Corissa
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Time Zone

EDT

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corissa13

Corissa Vazquez
she/her Player 1 year 326 tables played
65 yo retired
survived
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Treasure item
# 2917
Treasure item
Immovable Rod
Quantity: 1
This flat iron, 3-foot-long rod has a button on one end. You can use a bonus action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses a bonus action to push the button again, the rod does not move, even if it’s defying gravity. The rod can hold up to 8,000 lbs. of weight. More weight causes the rod to deactivate and fall. A creature can use an action and make a DC 30 Athletics check to move a rod. On a success, it moves the rod 1 square.
Treasure item
Bag of Tricks (Tan)
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Lord DreadRaver(GM David)
Lord DreadRaver(GM David)
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Time Zone

EDT

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DM David C#0903

GM David
he/him GM 3 years 158 tables played 262 hosted 17 training sessions ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Treasure item
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Staff of the Python
Quantity: 1
This staff can only be attuned by a cleric, druid, or warlock. You can use an action to speak this staff’s command word and throw the staff to the ground within 2 squares of you. The staff becomes a giant constrictor snake under your control, acting immediately after your turn. Using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. While summoned, the snake requires concentration as though concentrating on a spell. If concentration is lost, the snake behaves according to the GM's discretion, but may have a particular grudge towards its master. If the snake is reduced to 0 HP, it dies and reverts to its staff form. When this occurs, you can’t transform the staff into a snake for the remainder of the session. The snake can be healed while in snake form, but it has 0 LF and can’t gain LF by any means. Any HP the snake loses while in snake form is only healed naturally at the end of the session, at which point it regains all lost HP.
AcridBrute
AcridBrute
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Time Zone

CDT

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acridbrute

AcridBrute
Player 1 year 281 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Potion of Polarity
Quantity: 1
This golden liquid settles on the top of the bottle, rather than the bottom. When consumed as an action, you gently float up to the nearest ceiling, and treat it as if it was the ground for 10 minutes. Once the effect ends, you fall towards the ground. If consumed while outdoors, you float up at a rate of 30 squares per minute for 10 minutes.
Treasure item
Glamoured Studded Leather
Quantity: 1
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Treasure item
+1 Rapier
Quantity: 2
You have a +1 bonus to attack and damage rolls made with this magic weapon
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Candi
Candi
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Time Zone

CDT

Discord

candi333

Roll20

Candi333

Candi
she/her Player 2 months 13 tables played
survived
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swords This hero hasn't equipped any treasure for this session
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