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Custom Content Level 6 (Legends Week):

The Sunken Lunar Tower: The Drowned Echo

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August 6th, 2026, 9:00PM UTC

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BEGINS IN

05 d 12 h 21 m 56 s

Level

6

Players

3 - 6

computer VTT: Roll20
4 hours $18 80XP
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 3 years 333 tables played 147 hosted 405 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
description

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Notes

Game Master Notes
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Deep in the Deathless Marshes, the legendary Lunar Tower from the Dawn Age known as The Spire of Selen’dar has pierced the sludge for the first time in millennia—but it is already sinking back into the dark. You must race into this collapsing "Ghost Tower" to find, and reinforce the Core Shard, a moonstone power-source that has maintained the region’s spiritual balance for eons. If the encroaching Seethe corruption reaches the Shard first, the crystal's pure lunar energy will be corrupted, detonating a psychic wave of madness across the province. Descending beneath the murky surface, you will find an elven sanctum that is now a "Drowned Echo" of its former glory, guarded by Amalgamates—grotesque fusions of swamp predators and ancient elven sentinel armor. You must secure the Shard from the tower’s heart before the Spire completes its final descent, or you too will become a Drowned Echo lost within the suffocating silt.

#Fast-paced
#Serious
#Tactical
#Heavy Combat
#Horror
#Puzzles
#Story
#Survival

This is a custom content adventure, available for hero levels 5-7. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details. In this Legends Week special edition, all survivors will be awarded with double treasure!

Created by Jynn

Players (1/6)

MAHMOOD
MAHMOOD
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Time Zone

PDT

Discord

mahmood4180

MAHMOOD
Player 1 month 8 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Glacial Oil
Quantity: 1
This glass vial is icy to the touch, and contains a deep blue liquid. As a bonus action, the user can pour the contents onto a weapon of their choice, causing the weapon to deal 1d6 additional cold damage as the liquid freezes into an icy edge. If poured onto a ranged weapon, the liquid coats each piece of ammunition used, freezing as it is fired. This effect lasts for 1 minute.
Treasure item
Ring of the Ram
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Treasure item
Staff of Elemental Alchemy
Quantity: 1
This staff of ebony wood is made of 4 branches grown separately in each of the 4 elemental planes before being bound together as one. It has 6 charges, regains 1d4+1 charges on a long rest, and can be used as a + 1 spellcasting focus, giving a +1 bonus to Spell Attack Rolls and Spell Save DC's. While attuned, when you cast a spell that deals fire, cold, lightning, or bludgeoning damage using the staff, you can choose to expend a charge to change the damage type to another of the 4.
Treasure item
Helm of the Linguist
Quantity: 1
While wearing this help, you can spend 10 minutes to cast the comprehend languages spell from it at will and without sacrificing the spell.
Treasure item
Ring of Swimming
Quantity: 1
While wearing the ring, you have a swim SPD of 8.
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