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Custom Content Level 1:

The Scrap Yard Awakening

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July 22nd, 2026, 11:00PM UTC

in progress

Level

1

Players

3 - 6

computer VTT: Roll20
2 hours $13 5XP
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 3 years 333 tables played 142 hosted 405 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
description

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Notes

Game Master Notes
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Descend into the rusted shadow of Orin Tor in this high-stakes alchemical thriller. The Order of the Lightning Bolt’s discarded "lapses" (as they obliquely call them, “mistakes” in plain speak) have clawed back to a terrifying, violet-infused life, possessed by a parasitic extra-planar mist known as The Glimmering. Armed with a high-voltage De-Coupling Rod, you must enter a graveyard of industrial failures to sever the connection between the metal and the malevolent spirits within. With a randomized pool of 20 distinct maps plus 20 unique Scrap-Heap Constructs, the mix-and-match possibilities offer incredible re-playability, ensuring that every mission remains an unpredictable, pulse-pounding adventure. The mountain is screaming, the mist is rising, and the Order’s greatest mistakes are waiting—it’s time to see if you have the iron to silence the scrap.

#Beginner
#Fast-paced
#Gritty
#Learn to Play
#Serious
#Tactical
#Heavy Combat
#Story
#Survival

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Jynn

Players (5/6)

Cuddlyhippo
Cuddlyhippo
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Time Zone

EDT

Location

Allentown

Discord

cuddlyhippo

Roll20

Cuddlyhippo

Kelly K
she/her Player 1 year 289 tables played
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EQUIPPED TREASURE
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Treasure item
# 2987
Treasure item
Bag of Tricks (Rust)
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Gloves of the Athlete
Quantity: 1
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Athletics checks made to climb or swim.
jdmarksjr
jdmarksjr
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Time Zone

EDT

Discord

workjob101

Roll20

jeffrey m.

jdmarksjr
he/him Player 1 year 59 tables played
visibility Sheet
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Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Staff of the Python
Quantity: 1
This staff can only be attuned by a cleric, druid, or warlock. You can use an action to speak this staff’s command word and throw the staff to the ground within 2 squares of you. The staff becomes a giant constrictor snake under your control, acting immediately after your turn. Using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. While summoned, the snake requires concentration as though concentrating on a spell. If concentration is lost, the snake behaves according to the GM's discretion, but may have a particular grudge towards its master. If the snake is reduced to 0 HP, it dies and reverts to its staff form. When this occurs, you can’t transform the staff into a snake for the remainder of the session. The snake can be healed while in snake form, but it has 0 LF and can’t gain LF by any means. Any HP the snake loses while in snake form is only healed naturally at the end of the session, at which point it regains all lost HP.
Arturo1120
Arturo1120
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Time Zone

EDT

Discord

arturo1120_68747

Arturo1120
Player 11 months 20 tables played
visibility Sheet
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Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Masterwork Chain Shirt Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Potterfan
Potterfan
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Time Zone

CDT

Discord

potterfan1967

Potterfan
Player 11 months 79 tables played
visibility Sheet
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Treasure item
# 3004
Treasure item
Masterwork Leather Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Dust of Sneezing and Choking
Quantity: 1
This small metal snuffbox contains dark and coarse dust. You can use an action to throw this dust in a 6-square cone. Every creature in the cone must make a DC 13 CON save or become unable to breathe as it starts sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating for 1 minute. If it is conscious, a creature can repeat the save at the end of each of its turns, ending the effect on a save. Undead and constructs are immune to this effect, as are creatures that don’t breathe or are immune to poison. Creatures resistant to poison damage gain a +2 bonus on saves against this effect.
Treasure item
Masterwork Light Crossbow
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Treasure item
Bag of Tricks (Gray)
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Lenore Nevermore
Lenore Nevermore
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Time Zone

EDT

Discord

llenore__nevermore

Lenore Nevermore
she/her Player 10 months 22 tables played
New to GMing, intermediate TTRPG player. I love to make characters and back stories. find me on owlbear & discord.
visibility Sheet
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swords This hero hasn't equipped any treasure for this session
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