arrow_back   GS3 Tower of Power Level 3: Perilous Grottos
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July 7th, 2026, 4:00AM UTC

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BEGINS IN

00 d 01 h 25 m 15 s

Level

3

Players

3 - 6

computer VTT: Roll20
3 hours $15 10XP
Baldegl666
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Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Roll20

Baldegl666

Chris Durand
he/him Admin, GM, Player 2 years 178 tables played 624 hosted 451 training sessions ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

#Imaginative
#Intermediate
#Lighthearted
#Wacky
#Dungeon Crawl
#Puzzles
#Survival

You've survived the deadly randomness of level 1 and the mechanical gauntlet of level 2, but as you climb massive roots trailing high into a seemingly endless sky, you know level 3 will be nothing like them. If the tales are to be believed, this floor is a fae demiplane, shaped by the comical, mischievous, and sometimes simply murderous beings who call it home. Every word could be a trick, every sight could be an illusion, and every battle could be your last. Can your party conquer the floor's 4 seasons?

Created by Alison Cybe

Players (2/6)

Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 1 year 405 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Potterfan
Potterfan
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Time Zone

CDT

Discord

potterfan1967

Potterfan
Player 11 months 74 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Tanglefoot Bag
Quantity: 1
This bag is filled with tar, resin, and other sticky substances. As an action, you can throw this bag up to 20 feet, at which point the bag bursts open. Make a ranged attack against a creature, treating the tanglefoot bag as an improvised weapon. On a hit, the target is restrained until it escapes (escape DC 10). On a miss, the target takes a -10-foot penalty to its Speeds until the end of its next turn.
Treasure item
Scroll of Minor Illusion
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Protection
Quantity: 1
This scroll bears the words of a 1st Mastery protection spell, but the symbols seem to change and morph before your eyes. You can read the scroll and cast any 1st mastery protection spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Mithral Breast Plate
Quantity: 1
While this breastplate is not magical, it is made with near weightless and flexible mithral, and can be worn under your clothes, hiding the fact that you are wearing armor.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Bag of Tricks (Gray)
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
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