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Custom Content Level 1:

Bar Fight!

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July 8th, 2026, 11:00PM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Roll20
2 hours $13 5XP
Alt_Patrick
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Time Zone

EDT

Location

Somewhere near America’s Capital

Discord

Patrick , the Mobile Monkey#0201

Patrick Kcirtap
he/him GM, Player 3 years 123 tables played 83 hosted 0 training sessions ran

Style

Beginner-friendly, fair but firm, old-skool dangerous. ‘They’re more guidelines than rules’

Experience

Very Experienced

Rolled my first D20 in 1979. Never really stopped. Played through the Satanic Panic, the Lorraine Williams Years, the 3e Renaissance, the Great Legal Blunder of ‘07, the 5e Renaissance, yadda yadda yadda

Very Experienced

description

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Notes

Game Master Notes
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Yes, the OG! The original Bar Fight, set at that infamous dockside dive, the Salty Dog. Come hoist a tankard and punch a pirate! Newcomers welcome! This is a fun low-stakes space to explore combat in Gripnr. This is a fun, No judgement zone.

#Beginner
#Imaginative
#Learn to Play
#Lighthearted
#Sandbox
#Theater of the Mind
#Wacky
#Comedy
#Hack-n-Slash
#Heavy Roleplay
#Investigation
#Story
#Swashbuckling

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Alt_Patrick

Players (3/6)

Cuddlyhippo
Cuddlyhippo
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Time Zone

EDT

Location

Allentown

Discord

cuddlyhippo

Roll20

Cuddlyhippo

Kelly K
she/her Player 1 year 289 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2987
Treasure item
Bag of Tricks (Rust)
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Hat of Disguise
Quantity: 1
While wearing this hat, you can use an action to cast disguise self on yourself at will. Once per day, you can cast that spell and sacrifice it, but after you do, you can’t cast disguise self from the hat again until you finish your Long rest. In either case, the spell’s duration ends if the hat is removed.
Corissa
Corissa
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Time Zone

EDT

Discord

corissa13

Corissa Vazquez
she/her Player 1 year 314 tables played
65 yo retired
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 3005
Treasure item
Eversmoking Bottle
Quantity: 1
Wisps of smoke leak from the lead-stoppered mouth of this brass bottle. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 12-square radius emanating from the bottle. The smoke creates an area that is heavily obscured. Each minute the bottle remains open and within the emanation, the radius of that emanation increases by 2 squares until it reaches a maximum radius of 24 squares. The smoke persists as long as the bottle is opened and even for 10 minutes after the stopper is replaced (also an action) unless its command word is spoken when the stopper is replaced, at which point all the smoke is sucked back into the bottle. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, while a strong wind (21 or more miles per hour) can do so after 1 round.
Treasure item
Robe of Useful Items
Quantity: 1
This robe has many extradimensional pockets of various sizes and shapes. It has 3 charges. While wearing and attuned to this item, you can expend a charge as an action and pull one of the following items from one of the robe’s pockets: a dagger, a lantern (filled and lit), a steel mirror, a 2-square pole, 50 feet of hempen rope, or a sack. Or you can use all three charges as an action and pull out one of the following items: a vial of alchemist fire, antitoxin, a potion of healing, reviving salts, or a thunderstone. Any item persists until used, or you finish a Long rest, whichever happens first. The charges for this item reset each time you finish a Long rest.
Treasure item
Bag of Tricks (Tan)
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Solon_3136
Solon_3136
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Time Zone

EDT

Discord

solon_3136

Solon_3136
Player 1 year 34 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
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