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Double Treasure Event Level 8:

Its F'n Time!!! Return of the Dragon Turtle!!!!

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July 11th, 2026, 1:00AM UTC

cancelled
Cancelled by CavemanDave

Level

8

Players

3 - 6

computer VTT: Roll20
4 hours $18 330XP
CavemanDave
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Time Zone

PDT

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 2 years 175 tables played 186 hosted 24 training sessions ran

Style

Focused on Fun and entertaining.

Experience

Experienced

Sportbike rider from Los Angeles. Love the canyons and track days. Gamer since the Atari 2600.

Experienced

description

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Notes

Game Master Notes
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Come and see if you can survive the Dragon Turtle that has arisen from the fall of the Ancient one. It will be a world ender if it cannot be stopped.

#Advanced
#Serious
#Tactical
#Dungeon Crawl
#Heavy Combat
#Story
#Survival

Test your mettle and give your all because the stakes are DOUBLED. Double Treasure awaits all who play and survive. Rally your party, sharpen your swords, and prepare for an unforgettable journey.

Created by CavemanDave

Players (3/6)

Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 1 year 413 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2976
Treasure item
Knightfall Lance
Quantity: 1
This +1 Lance was once carried by a knight who sought out only the largest of foes. When you hit a creature that is at least one size larger than you while unmounted, or equal to or larger than your mount while you are mounted, you deal an extra 1d6 force damage. The lance has 4 charges. When you hit a creature of large size or larger, you can expend 1 charge to force it to make a DC 16 Str save or be pushed 2 squares away. If the creature is Huge or larger they are also knocked Prone. The lance regains 1d3+1 charges at the end of a long rest.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Ring of the Alluring
Quantity: 1
This ring harbors a strange magnetic frequency within, resonating within you to draw out hidden abilities. Researchers of its powers have noted that the rings repel violently when combined. If your CHA is 3 or lower, it becomes CHA 4 while wearing and attuned to it. If your CHA is 4 or higher, it has no effect. You cannot attune to this item if you are attuned to any other item that sets an ability score to 4.
Treasure item
Broom of Flying
Quantity: 1
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Treasure item
Repeater Crossbow
Quantity: 1
This +1 Hand Crossbow has a strange contraption attached to its loading mechanism, which both redraws the string and reloads the bolt. As a result, it does not have the Loading property. Additionally, whenever you succesfully make an attack with this weapon, it deals an additional 2 damage for each previous attack you've made this turn.
Treasure item
Scroll of Haste
Quantity: 1
This scroll bears the words of the 3rd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
ChainZ
ChainZ
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Time Zone

CDT

Discord

tattedads3653391

ChainZ
Player 11 months 244 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Lord DreadRaver(GM David)
Lord DreadRaver(GM David)
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Time Zone

EDT

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DM David C#0903

GM David
he/him GM 3 years 148 tables played 261 hosted 17 training sessions ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 730
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Treasure item
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Treasure item
Heart of the Earth Plane
Quantity: 1
While attuned to this item, you gain advantage on skill checks to grapple or shove, and are immune to being knocked prone. On your turn, you may use a bonus action to activate one of the following 2 abilities. Whenever you activate an ability, it replaces the currently active one. 1. Metallic Enhancement - You gain a bonus to AC equal to your PRO. While doing so, you can only make one attack per turn, cannot cast or concentrate on spells, and cannot gain a fly SPD. Additionally, your SPD becomes 2, you have disadvanatage on DEX saves, and your melee attacks deal an additional 1d6 bludgeoning damage. This ability cannot be activated if you have used multiple attacks on your turn. 2. Crystalline Enhancement - You take a - PRO penalty to your AC. Any creature that hits you with a melee attack takes 2d8 piercing damage and has their SPD reduced by 2. Additionally, you may use your reaction to add your PRO to any STR, DEX, or CON save you make. Finally, at the end of each long rest, you may choose one of the following spells: Ironwood Skin, Spike Growth, or Enlarge. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Treasure item
Adamantine Chain Shirt
Quantity: 1
This chain shirt is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Treasure item
+1 Longsword
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this magic weapon
Treasure item
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
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