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Custom Content Level 1:

The Proving

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June 15th, 2026, 4:00AM UTC

upcoming

BEGINS IN

07 d 08 h 36 m 35 s

Level

1

Players

3 - 6

computer VTT: Roll20
2 hours $13 5XP
NestingCrowe
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Time Zone

CDT

Location

Texas

Discord

nestingcrowe

Roll20

NestingCrowe

NestingCrowe
he/him GM, Player 10 months 78 tables played 127 hosted 2 training sessions ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

My games live in the nobledark space: hard choices, real stakes, and a world that doesn’t always play fair—yet heroism is still meaningful, and victories feel earned. I focus on strong pacing, consistent rulings, and giving players room to be clever. Sessions often feature intrigue and discovery with escalating pressure, leading to set-piece fights that reward tactics. I also love the craft side of GMing—tokens, maps, handouts, and the occasional balanced homebrew. Outside the GM chair, I’m friendly and straightforward, and I’m here for a good story and a good laugh.

Very Experienced

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View GM

Notes

Game Master Notes
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War drums thunder. Gates grind open. The crowd rises as a new band of hopefuls steps onto the bloodstained sands.


Here, heroes are forged. Those who enter the crucible do so to prove they are ready to carry that name—and one day bear the fate of Asuwa in their hands.


Each run through the crucible is different from the last. New enemies. New dangers. New spectacles designed to test more than strength alone. One day its gates may release ravenous beasts. The next, the sands may flood with elemental fury, echo with the march of the dead, or tremble beneath the shadow of something far greater than any young adventurer should be ready to face.


Victory is never earned in a single clash. Those who enter must survive waves of escalating danger before the arena reveals its final challenge: a powerful foe meant to test everything they have learned and expose every weakness they have failed to overcome.


The crucible does not demand perfection. It demands courage. Ingenuity. Resolve. The willingness to stand beside your companions when the gates open and the odds turn against you.


No two trials are ever the same. The theme changes. The enemies change. The challenge changes. But the question remains:


Are you worthy to carry the name hero?


Enter the crucible. Survive the trials. Defeat the final champion.


Prove that when the fate of Asuwa is placed in your hands, you will be strong enough to bear its weight.

#Beginner
#Fast-paced
#Imaginative
#Fantasy
#Heavy Combat
#Survival

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by NestingCrowe

Players (0/6)

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