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Custom Content Level 4:

BAR FIGHT 4, LANKURON DRIFT!!!!!

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May 24th, 2026, 3:59AM UTC

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BEGINS IN

00 d 00 h 34 m 08 s

Level

4

Players

3 - 6

computer VTT: Roll20
2 hours $13 20XP
Alt_Patrick
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Time Zone

EDT

Location

Somewhere near America’s Capital

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Patrick , the Mobile Monkey#0201

Patrick Kcirtap
he/him GM, Player 3 years 122 tables played 64 hosted 0 training sessions ran

Style

Beginner-friendly, fair but firm, old-skool dangerous. ‘They’re more guidelines than rules’

Experience

Very Experienced

Rolled my first D20 in 1979. Never really stopped. Played through the Satanic Panic, the Lorraine Williams Years, the 3e Renaissance, the Great Legal Blunder of ‘07, the 5e Renaissance, yadda yadda yadda

Very Experienced

description

View GM

Notes

Game Master Notes
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So you're a bit tired of the hustle and bustle of the Lankuron docks. One too many gritty taverns and grimy brawls amongst the wharf rats got you down? Made one too many enemies amongst the pirate barflies? Well, head on down to South Harbor! The less developed side of Lankuron Bay is more laid back, where coconut palms sway in the fresh breeze off the ocean and the pace is more laid back than the city proper. Come have a drink at the Sea Breeze! This ocean-side taverna has a lovely patio overlooking the harbor, beautiful waitstaff, strong cocktails, delicious local fish cooked to order, and ... vampires?

#Intermediate
#Lighthearted
#Sandbox
#Theater of the Mind
#Wacky
#Comedy
#Fantasy
#Hack-n-Slash
#Heavy Combat
#Heavy Roleplay
#Story
#Survival
#Swashbuckling

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Alt_Patrick

Players (4/6)

Cuddlyhippo
Cuddlyhippo
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Time Zone

EDT

Location

Allentown

Discord

cuddlyhippo

Kelly K
she/her Player 1 year 242 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2857
Treasure item
Scroll of Burning Hands
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Call Lightning
Quantity: 1
This scroll bears the words of the 3rd-mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Charm Person
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Color Spray
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Command
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Eversmoking Bottle
Quantity: 1
Wisps of smoke leak from the lead-stoppered mouth of this brass bottle. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 12-square radius emanating from the bottle. The smoke creates an area that is heavily obscured. Each minute the bottle remains open and within the emanation, the radius of that emanation increases by 2 squares until it reaches a maximum radius of 24 squares. The smoke persists as long as the bottle is opened and even for 10 minutes after the stopper is replaced (also an action) unless its command word is spoken when the stopper is replaced, at which point all the smoke is sucked back into the bottle. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, while a strong wind (21 or more miles per hour) can do so after 1 round.
Treasure item
Bag of Tricks (Tan)
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Torc of Blasting
Quantity: 1
This torc has a pair of draconic heads at each end, their mouths open as if they are about to breathe fire. While wearing this torc, you can use an action to cast the sacrifice effect of the scorching ray spell. Your spell attack for this spell is a +5. Once used, it can’t be used again until you finish a Long rest.
Rickmaful
Rickmaful
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Time Zone

EDT

Discord

rickmaful

Rickmaful
he/him Player 1 year 306 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2817
Treasure item
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Corissa
Corissa
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Time Zone

EDT

Discord

corissa13

Jo Vazquez
she/her Player 1 year 275 tables played
63 yo retired
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 1 year 356 tables played
visibility Sheet
EQUIPPED TREASURE
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Treasure item
# 2922
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Treasure item
Fragmented Axe
Quantity: 1
This +1 onyx battleaxe is made up of many fragments that magically stick together. The axe has 4 charges, and regains 1d4 charges daily, as fragments of the axehead seem to reform. While attuned, on a hit, you may expend a charge to cause some of the fragments to explode, dealing an extra 2d8 piercing damage to the target, and 1d8 piercing damage to all other creatures aside from you and the target within 1 square. If at any point you run out of charges, the axe becomes a club, dealing 1d4 bludgeoning damage until it regains charges.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
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