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Fortune's Favored Friday Level 6:

The Sunken Lunar Tower: The Drowned Echo

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April 10th, 2026, 11:00PM UTC

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Archived in Table History

Level

6

Players

3 - 6

computer VTT: Roll20
4 hours $18 80XP
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 3 years 320 tables played 87 hosted 402 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
description

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Notes

Game Master Notes
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Deep in the Deathless Marshes, the legendary Lunar Tower from the Dawn Age known as The Spire of Selen’dar has pierced the sludge for the first time in millennia—but it is already sinking back into the dark. You must race into this collapsing "Ghost Tower" to retrieve its Core Shard, a moonstone power-source that has maintained the region’s spiritual balance for eons. If the encroaching Seethe corruption reaches the Shard first, the crystal's pure lunar energy will be corrupted, detonating a psychic wave of madness across the province. Descending beneath the murky surface, you will find an elven sanctum that is now a "Drowned Echo" of its former glory, guarded by Amalgamates—grotesque fusions of swamp predators and ancient elven sentinel armor. You must secure the Shard from the tower’s heart before the Spire completes its final descent, or you too will become a Drowned Echo lost within the suffocating silt.

#Fast-paced
#Intermediate
#Serious
#Tactical
#Dungeon Crawl
#Heavy Combat
#Puzzles
#Survival

A thrilling weekly mini-event where daring adventurers can dive into NEW or FAN-FAVORITE adventures. Test your mettle and give your all because the stakes are DOUBLED. Double Treasure awaits all who play and survive. Rally your party, sharpen your swords, and prepare for an unforgettable journey.

Created by Jynn

Players (5/6)

Corissa
Corissa
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Time Zone

EDT

Discord

corissa13

Jo Vazquez
she/her Player 12 months 246 tables played
63 yo retired
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Wand of the War Mage
Quantity: 1
This wyrmwood wand is straight as an arrow, marked with a flame- blackened tip that has been polished over. While wielding it, it grants you a +1 bonus to spell attacks for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
Treasure item
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Scroll of Blink
Quantity: 1
This scroll bears the words of the 3rd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Darkvision
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Ring of the Ram
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Treasure item
Ring of Spell Storing
Quantity: 1
This ring can store 1 spell of up to 5th-Mastery. To do so, a caster must cast a spell into the ring while touching it, and the caster may choose whether to sacrifice the spell being stored. While wearing the ring, you can cast the spell stored. The spell uses the spell attack bonus, spell dc, and spell ability of the caster, but is otherwise casted by you. If a second spell is ever cast into the ring while a spell is stored, the original stored spell is lost.
Treasure item
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 1 year 323 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Ioun Stone: Jumpstone Arrowhead
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
+1 Dragon Sticks
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this magic weapon
Treasure item
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Cuddlyhippo
Cuddlyhippo
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Time Zone

EDT

Location

Allentown

Discord

cuddlyhippo

Kelly K
she/her Player 1 year 216 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Potion of Greater Healing
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Treasure item
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Scroll of Faerie Vexation
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Evocation
Quantity: 1
This scroll bears the words of a 1st Mastery evocation spell, but the symbols seem to change and morph before your eyes. You can read the scroll and cast any 1st mastery evocation spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Treasure item
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Treasure item
Headband of Intellect
Quantity: 1
Your thoughts and reasoning become clearer when you wear and attune to this headband. If your INT is 4 or lower, it becomes INT 5 while wearing and attuned to it. If your INT is 5 or higher, they have no effect.
Treasure item
+1 Studded Leather Armor
Quantity: 1
This finely crafted studded leather armor grants you a +1 bonus to AC.
Fornsworn69
Fornsworn69
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Time Zone

MDT

Location

El paso, tx

Discord

forsworn69

Eric
he/him Player 11 months 115 tables played
Active Duty Army
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
+1 Half Plate
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Treasure item
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Treasure item
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Treasure item
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Zeldazonk45
Zeldazonk45
close

Time Zone

MDT

Discord

zeldazonk45

Zeldazonk
she/her Player 11 months 62 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Potion of Water Breathing
Quantity: 1
After drinking this potion, you can breathe underwater for 1 hour.
Treasure item
+1 Half Plate
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
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