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Custom Content Level 4 (Legends Week):

Winters Hunt

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April 2nd, 2026, 1:30AM UTC

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Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
3 hours $15 20XP
Jorcal
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Time Zone

PDT

Discord

jorcal

Andrew Cruz
GM, Player 1 year 24 tables played 65 hosted 0 training sessions ran

Style

N/A

Experience

Very Experienced

Dungeon master for over a decade. I play for the love of storytelling, artistic expression, and helping others.

Very Experienced

description

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Notes

Game Master Notes
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Winter Hunt

In the frozen reaches of the Howling Lands, where the wind screams through shattered peaks like a living thing, the Hunting Guild has lost one of its own.


A veteran hunter vanished while tracking a Yeti deep in the high mountains. His body was never recovered, but the guild believes the beast dragged him back to its den. Along with the hunter was a guild amulet, a relic of rank and oath that must not be lost to the wild.


You are hired to climb into the jagged heights, endure the brutal cold, and follow a trail that grows more dangerous with every step. The Yeti is still out there. The mountains do not forgive mistakes. And whatever waits in the creature’s lair may not be as simple as a hunt.


Retrieve the amulet. Survive the ascent.

And do not become another offering to the snow

#Advanced
#Fast-paced
#Tactical
#Heavy Combat
#Survival

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details. In this Legends Week special edition, all survivors will be awarded with double treasure!

Created by Jorcal

Players (5/6)

Chiieff66
Chiieff66
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Time Zone

CDT

Discord

cheif66.

Rick
Player 7 months 203 tables played
GO! BEARS!
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
The Nightheart
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Treasure item
Paranoid Plate Armor
Quantity: 1
This plate armor is embossed with two shifting eyes that appear to be in a constant state of panic. While wearing it and attuned, you are constantly alert, and have advantage on initiative rolls. Additionally, you and companions within 6 squares of you cannot be surprised, as the armor sprouts a screaming mouth at the first sign of danger.
Treasure item
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Treasure item
Boots of the Winterlands
Quantity: 1
These furred boots are snug and feel warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice and snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without additional protection. If you wear heavy clothes, such as a winter outfit, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Treasure item
Spectacles of Investigation
Quantity: 1
While wearing these spectacles, you can examine nearby items with a greater degree of clarity. You have advantage on Investigation checks that rely on sight while searching an area or studying an object within 1 square of you.
BlueHaven
BlueHaven
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Time Zone

EDT

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bluehaven17

BlueHaven
Player 7 months 82 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Vial of Acid
Quantity: 1
As an action, you can splash the contents of this vial onto a creature or object within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against the target, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Scroll of Bless
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Boots of Elvenkind
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Treasure item
Adamantine Breastplate
Quantity: 1
This breastplate is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
NestingCrowe
NestingCrowe
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Time Zone

CDT

Location

Texas

Discord

nestingcrowe

Roll20

NestingCrowe

NestingCrowe
he/him GM, Player 8 months 65 tables played 106 hosted 1 training sessions ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

My games live in the nobledark space: hard choices, real stakes, and a world that doesn’t always play fair—yet heroism is still meaningful, and victories feel earned. I focus on strong pacing, consistent rulings, and giving players room to be clever. Sessions often feature intrigue and discovery with escalating pressure, leading to set-piece fights that reward tactics. I also love the craft side of GMing—tokens, maps, handouts, and the occasional balanced homebrew. Outside the GM chair, I’m friendly and straightforward, and I’m here for a good story and a good laugh.
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Potion of Greater Healing
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Treasure item
Scroll of Mirror Image
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Shillelagh
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
+1 Half Plate
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Boots of the Winterlands
Quantity: 1
These furred boots are snug and feel warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice and snow. • You can tolerate temperatures as low as -50 degrees Fahrenheit without additional protection. If you wear heavy clothes, such as a winter outfit, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Fornsworn69
Fornsworn69
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Time Zone

MDT

Location

El paso, tx

Discord

forsworn69

Eric
he/him Player 10 months 112 tables played
Active Duty Army
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
+1 Half Plate
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Sword of Embers
Quantity: 1
This otherwise plain iron longsword radiates a gentle heat, a dull glow emanating from arcane runes inscribed along it's center. As a bonus action, the sword can be flourished in the air, causing the runes to glow like a torch and providing 2 squares of bright light and 2 squares of dim light until extinguished. When in combat, each swing causes the runes to sputter flames and sparks, dealing an extra 1d4 fire damage to the target per hit.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Zeldazonk45
Zeldazonk45
close

Time Zone

MDT

Discord

zeldazonk45

Zeldazonk
she/her Player 10 months 59 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
+1 Half Plate
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
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