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Custom Content Level 7:

The Call Below

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March 17th, 2026, 11:00PM UTC

upcoming

BEGINS IN

03 d 15 h 56 m 19 s

Level

7

Players

3 - 6

computer VTT: Roll20
4 hours $18 160XP
NestingCrowe
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Time Zone

CDT

Location

Texas

Discord

nestingcrowe

Roll20

NestingCrowe

NestingCrowe
he/him GM, Player 7 months 59 tables played 96 hosted 0 training sessions ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

My games live in the nobledark space: hard choices, real stakes, and a world that doesn’t always play fair—yet heroism is still meaningful, and victories feel earned. I focus on strong pacing, consistent rulings, and giving players room to be clever. Sessions often feature intrigue and discovery with escalating pressure, leading to set-piece fights that reward tactics. I also love the craft side of GMing—tokens, maps, handouts, and the occasional balanced homebrew. Outside the GM chair, I’m friendly and straightforward, and I’m here for a good story and a good laugh.

Very Experienced

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View GM

Notes

Game Master Notes
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Long ago, the archmage Pharzama vanished beneath the earth, and with him went his wealth, his secrets, and the truth of what was buried in the dark below his ruined tomb. Generations of looters have stripped the upper halls, scholars whisper of deeper vaults, and every few years someone hears the same rumor: that something still waits in the lowest level, sealed away and calling for those desperate, foolish, or curious enough to answer.


Now that call has reached you.


Whether it comes as a dream, a promise, a plea, or a whisper only you can hear, it draws you toward the black stone entrance of Pharzama’s Tomb and the long descent beneath it. Somewhere on the bottom floor lies the thing you came for—an artifact, a truth, a lost soul, or something far stranger—but the path downward is broken, sealed, and guarded by dead hands that still remember their duty. To reach it, you will have to press deeper through looted crypts, ancient prison-wards, and forgotten halls where old magic still clings to the walls and the dungeon seems to wake a little more with every step.


Bring light. Bring steel. Bring companions you trust. The dark below Pharzama’s tomb does not give up its secrets freely, and whatever is calling you from the bottom is not the only thing waiting there.

#Advanced
#Dungeon Crawl
#Exploration
#Fantasy
#Survival

This is a custom content adventure, available for hero levels 6-8. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by NestingCrowe

Players (0/6)

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