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Custom Content Level 4:

Bar Fight 4, Lankuron Drift!!!!!!!

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March 7th, 2026, 4:59AM UTC

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Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
2 hours $13 20XP
Alt_Patrick
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Time Zone

EDT

Location

Somewhere near America’s Capital

Discord

Patrick , the Mobile Monkey#0201

Patrick Kcirtap
he/him GM, Player 2 years 121 tables played 52 hosted 0 training sessions ran

Style

Beginner-friendly, fair but firm, old-skool dangerous. ‘They’re more guidelines than rules’

Experience

Very Experienced

Rolled my first D20 in 1979. Never really stopped. Played through the Satanic Panic, the Lorraine Williams Years, the 3e Renaissance, the Great Legal Blunder of ‘07, the 5e Renaissance, yadda yadda yadda

Very Experienced

description

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Notes

Game Master Notes
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Life in the hustle and bustle of Lankuron’s docks has gotten tiresome. Always another pirate to punch! Time to relax, take a cruise down to South Harbor! The southern part of Lankuron Bay is a slower, more mellow place, with waving coconut palm trees and sandy beaches. On the shore is the Sea Breeze, a beautiful bar where you can just relax, have a Lazy Sunset, eat some of the chef Hamada’s signature Rock crab and poi, listen to the house bard Urmelia and chill. Just don’t aggravate the vampires…..

#Intermediate
#Lighthearted
#Sandbox
#Theater of the Mind
#Wacky
#Comedy
#Fantasy
#Hack-n-Slash
#Heavy Combat
#Heavy Roleplay
#Survival
#Swashbuckling

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Alt_Patrick

Players (3/6)

Trixz
Trixz
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Time Zone

CDT

Discord

trixzworkz

Trixz
he/him Player 5 months 6 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Masterwork Chain Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Masterwork Shield
Quantity: 1
Once per day, this weapon can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Masterwork War Pick
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Oggigi
Oggigi
close

Time Zone

CDT

Discord

driscollthedeft#0

Roll20

oggigi

Oggigi
Player 1 year 148 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Brooch of Shielding
Quantity: 1
While wearing this brooch, you have resistance force damage and are immune to damage from the magic missile spell.
Treasure item
Ring of the Ram
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Treasure item
Charm of Health
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Treasure item
Goggles of Night
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Chiieff66
Chiieff66
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Time Zone

CDT

Discord

cheif66.

Chiieff66
Player 6 months 189 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
The Nightheart
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Potion of Resistance
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Treasure item
Heart of the Earth Plane
Quantity: 1
While attuned to this item, you gain advantage on skill checks to grapple or shove, and are immune to being knocked prone. On your turn, you may use a bonus action to activate one of the following 2 abilities. Whenever you activate an ability, it replaces the currently active one. 1. Metallic Enhancement - You gain a bonus to AC equal to your PRO. While doing so, you can only make one attack per turn, cannot cast or concentrate on spells, and cannot gain a fly SPD. Additionally, your SPD becomes 2, you have disadvanatage on DEX saves, and your melee attacks deal an additional 1d6 bludgeoning damage. This ability cannot be activated if you have used multiple attacks on your turn. 2. Crystalline Enhancement - You take a - PRO penalty to your AC. Any creature that hits you with a melee attack takes 2d8 piercing damage and has their SPD reduced by 2. Additionally, you may use your reaction to add your PRO to any STR, DEX, or CON save you make. Finally, at the end of each long rest, you may choose one of the following spells: Ironwood Skin, Spike Growth, or Enlarge. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Adamantine Half Plate
Quantity: 1
This Half Plate is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Treasure item
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
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