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Custom Content Level 4:

The Resonant Bell Tower

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March 4th, 2026, 10:00PM UTC

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Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
3 hours $15 20XP
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 2 years 315 tables played 72 hosted 402 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
description

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Notes

Game Master Notes
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The Dwarven city of Sterck is under psychic attack, and the infection is currently concentrated within the Old Quarter District. The Silent Radiance Spire—a ruined Radiant Tower built by the ancient Asuwan civilization to filter the planar energy of The Glimmering—has been seized by the Bald-Ebon Terror, a fragment of the Riftgate Schism. The Terror is now corrupting the tower's mechanism to broadcast despair and apathy, paralyzing the district's populace. Covertly hired by the Moonstone Empire, your mission is a surgical strike: Ascend the treacherous spire to strike the ancient bell and unleash the Force of Order's pure clarity. You must shatter the psychic broadcast in the Old Quarter; if the signal spreads, it will inexorably take and break all of Sterck. The spire's collapsing, chaotic environment is simultaneously your greatest enemy and your only tool for reversing the broadcast's effects.


#Learn to Play
#Serious
#Tactical
#Heavy Combat
#Puzzles
#Survival

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Jynn

Players (3/6)

gaylord29
gaylord29
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Time Zone

EDT

Discord

gaylord29

gaylord29
Player 12 months 12 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Masterwork Chain Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Masterwork Shield
Quantity: 1
Once per day, this weapon can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Scroll of Lightning Lash
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Floating Disk
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
NObOdy_died
NObOdy_died
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Time Zone

CET

Discord

n0b0dy0741

NObOdy_died
she/her Player 4 months 23 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Masterwork Mace
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
AcridBrute
AcridBrute
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Time Zone

CDT

Discord

acridbrute

AcridBrute
Player 10 months 240 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Glamoured Studded Leather
Quantity: 1
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Heart of the Earth Plane
Quantity: 1
While attuned to this item, you gain advantage on skill checks to grapple or shove, and are immune to being knocked prone. On your turn, you may use a bonus action to activate one of the following 2 abilities. Whenever you activate an ability, it replaces the currently active one. 1. Metallic Enhancement - You gain a bonus to AC equal to your PRO. While doing so, you can only make one attack per turn, cannot cast or concentrate on spells, and cannot gain a fly SPD. Additionally, your SPD becomes 2, you have disadvanatage on DEX saves, and your melee attacks deal an additional 1d6 bludgeoning damage. This ability cannot be activated if you have used multiple attacks on your turn. 2. Crystalline Enhancement - You take a - PRO penalty to your AC. Any creature that hits you with a melee attack takes 2d8 piercing damage and has their SPD reduced by 2. Additionally, you may use your reaction to add your PRO to any STR, DEX, or CON save you make. Finally, at the end of each long rest, you may choose one of the following spells: Ironwood Skin, Spike Growth, or Enlarge. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
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