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Custom Content Level 7:

Shield Wall

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March 9th, 2026, 4:00AM UTC

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Archived in Table History

Level

7

Players

4 - 6

computer VTT: Roll20
4 hours $18 160XP
Baldegl666
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Time Zone

PDT

Location

Portland

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Baldegl666#8784

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Baldegl666

Chris Durand
he/him Admin, GM, Player 2 years 178 tables played 625 hosted 451 training sessions ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

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Notes

Game Master Notes
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Old school battlefield combat!! General your troops to smash through the enemy lines and shield wall to take back your capitol city!

#Advanced
#Hack-n-Slash
#Heavy Combat

This is a custom content adventure, available for hero levels 6-8. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (6/6)

AcridBrute
AcridBrute
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Time Zone

CDT

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acridbrute

AcridBrute
Player 1 year 275 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Potion of Healing
Quantity: 3
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Adamantine Half Plate
Quantity: 1
This Half Plate is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Treasure item
Ring of Spell Storing
Quantity: 1
This ring can store 1 spell of up to 5th-Mastery. To do so, a caster must cast a spell into the ring while touching it, and the caster may choose whether to sacrifice the spell being stored. While wearing the ring, you can cast the spell stored. The spell uses the spell attack bonus, spell dc, and spell ability of the caster, but is otherwise casted by you. If a second spell is ever cast into the ring while a spell is stored, the original stored spell is lost.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Chiieff66
Chiieff66
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Time Zone

CDT

Discord

cheif66.

Rick
Player 10 months 227 tables played
GO! BEARS!
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
The Nightheart
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Ring of the Strategist
Quantity: 1
Requires attunement by a spellcaster. This golden ring is topped by a crosshair, in the center of which is a small,hovering singularity. The ring has 3 charges, and regains all charges on a long rest. While attuned, when you cast a spell, you may choose to expend a charge to teleport up to 6 squares before casting the spell.
Treasure item
Staff of Elemental Alchemy
Quantity: 1
This staff of ebony wood is made of 4 branches grown separately in each of the 4 elemental planes before being bound together as one. It has 6 charges, regains 1d4+1 charges on a long rest, and can be used as a + 1 spellcasting focus, giving a +1 bonus to Spell Attack Rolls and Spell Save DC's. While attuned, when you cast a spell that deals fire, cold, lightning, or bludgeoning damage using the staff, you can choose to expend a charge to change the damage type to another of the 4.
Treasure item
Wand of the War Mage
Quantity: 1
This wyrmwood wand is straight as an arrow, marked with a flame- blackened tip that has been polished over. While wielding it, it grants you a +1 bonus to spell attacks for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
Treasure item
Broom of Flying
Quantity: 1
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Treasure item
Scroll of Haste
Quantity: 1
This scroll bears the words of the 3rd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
ChainZ
ChainZ
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Time Zone

CDT

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tattedads3653391

ChainZ
Player 10 months 243 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Maul of the Temperamental Tempest
Quantity: 2
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Treasure item
Ring of Spell Storing
Quantity: 1
This ring can store 1 spell of up to 5th-Mastery. To do so, a caster must cast a spell into the ring while touching it, and the caster may choose whether to sacrifice the spell being stored. While wearing the ring, you can cast the spell stored. The spell uses the spell attack bonus, spell dc, and spell ability of the caster, but is otherwise casted by you. If a second spell is ever cast into the ring while a spell is stored, the original stored spell is lost.
Treasure item
Glacial Oil
Quantity: 1
This glass vial is icy to the touch, and contains a deep blue liquid. As a bonus action, the user can pour the contents onto a weapon of their choice, causing the weapon to deal 1d6 additional cold damage as the liquid freezes into an icy edge. If poured onto a ranged weapon, the liquid coats each piece of ammunition used, freezing as it is fired. This effect lasts for 1 minute.
Treasure item
Potion of Fire Breath
Quantity: 1
The red liquid in this vial constantly bubbles when sealed but settles when opened. After drinking it, you gain a breath weapon for the next 1d8 rounds. As a bonus action, you can spit out a 6-square cone once per round. The breath weapon deals 2d10 fire damage to those within the area who fail a DC 13 DEX save and half of much damage to those who succeed the save
Treasure item
Potion of Greater Healing
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Treasure item
Scroll of Fireball
Quantity: 1
This scroll bears the words of the 3rd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
BlueHaven
BlueHaven
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Time Zone

EDT

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bluehaven17

BlueHaven
Player 10 months 100 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Elven Chain
Quantity: 1
You gain a +1 bonus to AC while you wear this chain shirt. You are considered proficient with this armor even if you lack proficiency with medium armor.
Treasure item
+1 Warhammer
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this magic weapon
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Scroll of Flame Blade
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
+2 Arrow
Quantity: 1
You have a +2 bonus to attack and damage rolls made with this piece of magical ammunition. Once used, the ammunition is consumed whether you hit or miss.
Treasure item
Scroll of Fireball
Quantity: 1
This scroll bears the words of the 3rd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Heart of the Earth Plane
Quantity: 1
While attuned to this item, you gain advantage on skill checks to grapple or shove, and are immune to being knocked prone. On your turn, you may use a bonus action to activate one of the following 2 abilities. Whenever you activate an ability, it replaces the currently active one. 1. Metallic Enhancement - You gain a bonus to AC equal to your PRO. While doing so, you can only make one attack per turn, cannot cast or concentrate on spells, and cannot gain a fly SPD. Additionally, your SPD becomes 2, you have disadvanatage on DEX saves, and your melee attacks deal an additional 1d6 bludgeoning damage. This ability cannot be activated if you have used multiple attacks on your turn. 2. Crystalline Enhancement - You take a - PRO penalty to your AC. Any creature that hits you with a melee attack takes 2d8 piercing damage and has their SPD reduced by 2. Additionally, you may use your reaction to add your PRO to any STR, DEX, or CON save you make. Finally, at the end of each long rest, you may choose one of the following spells: Ironwood Skin, Spike Growth, or Enlarge. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
NestingCrowe
NestingCrowe
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Time Zone

CDT

Location

Texas

Discord

nestingcrowe

Roll20

NestingCrowe

NestingCrowe
he/him GM, Player 11 months 84 tables played 138 hosted 2 training sessions ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

My games live in the nobledark space: hard choices, real stakes, and a world that doesn’t always play fair—yet heroism is still meaningful, and victories feel earned. I focus on strong pacing, consistent rulings, and giving players room to be clever. Sessions often feature intrigue and discovery with escalating pressure, leading to set-piece fights that reward tactics. I also love the craft side of GMing—tokens, maps, handouts, and the occasional balanced homebrew. Outside the GM chair, I’m friendly and straightforward, and I’m here for a good story and a good laugh.
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Heart of the Water Plane
Quantity: 1
While attuned to this item, you have resistance to cold damage. Whenever you would forcibly push a creature back, such as with shove, you can force that creature to make a DC 16 STR or DEX Save. On a failure, the creature is also knocked prone. This ability does not work if the creature is more than 1 size larger than you. At the end of each long rest, you may choose one of the following spells: Thunderwave, Blur, or Misty Step. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Treasure item
Reinforced Bow
Quantity: 1
This +1 magical longbow has been reinforced with an additional set of enchanted limbs, making for an extremely powerful shot at the cost of intense draw weight. In order to fire the bow, you must spend 3 squares of movement per attack, stabilizing yourself for the difficult shot. On a hit, the bow does an extra 1d8 force damage, and the target is pushed back 1 square.
Treasure item
+1 Breastplate
Quantity: 1
This finely crafted breastplate grants you a +1 bonus to AC.
Treasure item
Boots of Elvenkind
Quantity: 1
While wearing these boots, your steps make no sound, regardless of the type of terrain you are traversing. You also have advantage on Stealth checks that rely on moving silently.
Oggigi
Oggigi
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Time Zone

CDT

Discord

driscollthedeft#0

Roll20

oggigi

Oggigi
Player 1 year 174 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Dust of Disappearance
Quantity: 1
This small packet contains a small amount of silvery dust, just enough for one use. You can use an action to throw this dust in the air, and when you do, both yourself and each creature or object within 2 squares of you become invisible for 2d4 minutes. The duration is the same for each creature; the dust is consumed when you use it. If a creature affected by the dust makes an attack roll, casts a spell, or activates a magic item, the duration ends for that creature.
Treasure item
Scroll of Sanctuary
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Magic Missile
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Slippers of the Halfling
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Treasure item
Necklace of Adaptation
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
Treasure item
Goggles of Night
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Treasure item
Charm of Health
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Treasure item
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Treasure item
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Scroll of Faerie Fire
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
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