arrow_back   GS1 Tower of Power Level 1: Entry
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February 22nd, 2026, 10:00PM UTC

in progress

Level

1

Players

3 - 6

computer VTT: Roll20
1.5 hours $10 5XP
Baldegl666
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Time Zone

PST

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 163 tables played 575 hosted 450 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

#Beginner
#Learn to Play
#Lighthearted
#Dungeon Crawl
#Puzzles
#Survival

Welcome to the Tower of Power, a fast-paced dungeon crawl that will test your skills, bravery, and speed. You and your fellow adventurers have been drawn from all corners of the Moonstone Empire by the promises of treasure and fame to be found within the arcane tower of the legendary dwarven wizard, Odayond Farcaller. The door to Farcaller's Crypt has been sealed for ages, but recently, a mysterious figure has delivered the key unto the land's Archduke. Rather than hog the glory, he has graciously given adventurers such as you the incredible opportunity to delve into this ancient tower and plunder its treasures. Of course, the kingdom will take a hefty cut in exchange. As your party waits their turn, the electric excitement of possibility hangs in the air. You know only that Farcaller's magic will teleport you out in an hour, and that whatever is in the tower, it creates twice as many corpses as success stories. Smart tactics, quick thinking, and constant teamwork are the only things that will see your party to victory. With these thoughts racing through your head, you hear your party's name called. Are you ready to enter the Tower of Power and claim your place in legend?

Created by Stephen Radney-MacFarland

Players (6/6)

Rickmaful
Rickmaful
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Time Zone

EST

Discord

rickmaful#0

Rickmaful
he/him Player 1 year 276 tables played
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Ioun Stone: Jumpstone Arrowhead
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Cuddlyhippo
Cuddlyhippo
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Time Zone

EST

Location

Allentown

Discord

cuddlyhippo

Kelly K
she/her Player 10 months 188 tables played
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
+1 Scale Mail
Quantity: 1
This finely crafted scale mail armor grants you a +1 bonus to AC.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Jinto
Jinto
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Time Zone

EST

Discord

ghinto

Jinto
Player 11 months 285 tables played
visibility Sheet
EQUIPPED TREASURE
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+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Slowburnpurp
Slowburnpurp
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Time Zone

CST

Discord

hypotheticallyspeaking

Slowburnpurp
Player 7 months 2 tables played
visibility Sheet
EQUIPPED TREASURE
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Masterwork Greatclub
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
stargirlnectar
stargirlnectar
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Time Zone

EST

Discord

stargirlnectar

Nyx Ravenstone
she/her Player 9 months 152 tables played
visibility Sheet
EQUIPPED TREASURE
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Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Masterwork Rapier
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Arturo1120
Arturo1120
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Time Zone

EST

Discord

arturo1120_68747

Arturo1120
Player 6 months 12 tables played
visibility Sheet
EQUIPPED TREASURE
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Basic Poison
Quantity: 1
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of similar ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage and become poisoned. Once applied, the poison retains its potency until it afflicts a creature, or 1 minute, at which point the poison dries or becomes useless.
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Scroll of Protection from Evil & Good
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Masterwork Chain Shirt Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Bag of Holding
Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
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