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Custom Content Level 5:

High Seas Rescue

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February 20th, 2026, 1:00AM UTC

upcoming

BEGINS IN

01 d 12 h 34 m 09 s

Level

5

Players

3 - 6

computer VTT: Roll20
3 hours $15 40XP
NestingCrowe
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Time Zone

CST

Location

Texas

Discord

nestingcrowe

Roll20

NestingCrowe

NestingCrowe
he/him GM, Player 6 months 52 tables played 81 hosted 0 tutorials ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

My games live in the nobledark space: hard choices, real stakes, and a world that doesn’t always play fair—yet heroism is still meaningful, and victories feel earned. I focus on strong pacing, consistent rulings, and giving players room to be clever. Sessions often feature intrigue and discovery with escalating pressure, leading to set-piece fights that reward tactics. I also love the craft side of GMing—tokens, maps, handouts, and the occasional balanced homebrew. Outside the GM chair, I’m friendly and straightforward, and I’m here for a good story and a good laugh.

Very Experienced

description

View GM

Notes

Game Master Notes
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A hush has fallen over Keir Port—not the cozy kind that means good business, but the tight-lipped kind that means someone powerful is terrified. A notorious pirate crew has a wealthy local figure on a hook, demanding a steep ransom… and they’re not threatening coin—they’re threatening whatever (or whoever) they’ve taken to make him pay. You’ve been hired to retrieve the leverage quietly and safely before the pirates make an example of it, the victim vanishes into the wake, or the port’s rumors catch fire and turn this into a public scandal. Track the pirates through back-alley informants, crooked dockhands, and storm-slick piers, then choose your approach: bargain, bluff, infiltrate, or hit hard—because once you find what the pirates are holding, getting it back is only half the job.

#Imaginative
#Lighthearted
#Fantasy
#Heavy Combat
#Survival
#Swashbuckling

This is a custom content adventure, available for hero levels 4-6. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by NestingCrowe

Players (0/6)

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