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Custom Content Level 2:

The Shattered Fang

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February 16th, 2026, 3:00AM UTC

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BEGINS IN

00 d 00 h 22 m 42 s

Level

2

Players

3 - 6

computer VTT: Roll20
2.5 hours $14 5XP
NestingCrowe
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Time Zone

CST

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nestingcrowe

NestingCrowe
he/him GM, Player 6 months 50 tables played 80 hosted 0 tutorials ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

Nobledark fantasy is all about overcoming the darkness despite all your flaws. The world may be corrupt and bleak but you CAN make a difference! Gritty is all about making morally ambiguous decisions and pushing your limits with tough but fair combats. I opt for in depth descriptions, visual aids, and if available ambient sounds that set the tone of where the party explores.

Very Experienced

description

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Notes

Game Master Notes
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Miners working in the foothill tunnels have gone missing, their tools abandoned and eerie, high-pitched cries echoing from the mountains. The villagers whisper that a kobold clan, calling themselves the Shattered Fang, has claimed the abandoned mines as their lair, using traps and cunning to assert control over the area. Desperate to save the missing miners and prevent the kobolds from threatening the village itself, the villagers send for heroes — brave adventurers willing to descend into the March, confront the cunning clan, and survive the hazards of their lair.

#Beginner
#Fast-paced
#Lighthearted
#Dungeon Crawl
#Fantasy
#Hack-n-Slash
#Heavy Combat
#Survival

This is a custom content adventure, available for hero levels 1-3. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by NestingCrowe

Players (6/6)

AcridBrute
AcridBrute
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CST

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acridbrute

AcridBrute
Player 9 months 215 tables played
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Masterwork Studded Leather Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Trixz
Trixz
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Time Zone

CST

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trixzworkz

Trixz
he/him Player 4 months 2 tables played
visibility Sheet
EQUIPPED TREASURE
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Masterwork Glaive
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Masterwork Chain Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Cuddlyhippo
Cuddlyhippo
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Time Zone

EST

Location

Allentown

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cuddlyhippo

Kelly K
she/her Player 10 months 180 tables played
visibility Sheet
EQUIPPED TREASURE
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Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Bag of Tricks (Rust)
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
ChainZ
ChainZ
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Time Zone

CST

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tattedads3653391

ChainZ
Player 6 months 140 tables played
visibility Sheet
EQUIPPED TREASURE
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Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Luckstone
Quantity: 1
This bezoars from a goat grants the creature bearing it and attuned to it +1 LF when you finish a Long rest.
stargirlnectar
stargirlnectar
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Time Zone

EST

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stargirlnectar

Nyx Ravenstone
she/her Player 9 months 145 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
BlueHaven
BlueHaven
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Time Zone

EST

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bluehaven17

BlueHaven
Player 5 months 49 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
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