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Custom Content Level 5:

Winters Hunt

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February 11th, 2026, 2:30AM UTC

upcoming

BEGINS IN

00 d 03 h 45 m 23 s

Level

5

Players

3 - 6

computer VTT: Roll20
2.5 hours $14 40XP
Jorcal
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Time Zone

PST

Discord

jorcal

Andrew Cruz
GM, Player 11 months 21 tables played 57 hosted 0 tutorials ran

Style

N/A

Experience

Very Experienced

Dungeon master for over a decade. I play for the love of storytelling, artistic expression, and helping others.

Very Experienced

description

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Notes

Game Master Notes
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In the frozen reaches of the Howling Lands, where the wind screams through shattered peaks like a living thing, the Hunting Guild has lost one of its own. A veteran hunter vanished while tracking a Yeti deep in the high mountains. His body was never recovered, but the guild believes the beast dragged him back to its den. Along with the hunter was a guild amulet, a relic of rank and oath that must not be lost to the wild. You are hired to climb into the jagged heights, endure the brutal cold, and follow a trail that grows more dangerous with every step. The Yeti is still out there. The mountains do not forgive mistakes. And whatever waits in the creature’s lair may not be as simple as a hunt. Retrieve the amulet. Survive the ascent. And do not become another offering to the snow.

#Fast-paced
#Gritty
#Tactical
#Exploration
#Heavy Combat
#Investigation

This is a custom content adventure, available for hero levels 4-6. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Jorcal

Players (2/6)

ChainZ
ChainZ
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Time Zone

CST

Discord

tattedads3653391

ChainZ
Player 5 months 138 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Jinto
Jinto
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Time Zone

EST

Discord

ghinto

Jinto
Player 10 months 279 tables played
visibility Sheet
EQUIPPED TREASURE
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Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Heart of the Water Plane
Quantity: 1
While attuned to this item, you have resistance to cold damage. Whenever you would forcibly push a creature back, such as with shove, you can force that creature to make a DC 16 STR or DEX Save. On a failure, the creature is also knocked prone. This ability does not work if the creature is more than 1 size larger than you. At the end of each long rest, you may choose one of the following spells: Thunderwave, Blur, or Misty Step. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Ioun Stone: Jumpstone Arrowhead
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
+1 Dragon Sticks
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this magic weapon
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