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Custom Content Level 4:

THE RESONANT BELL TOWER

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February 7th, 2026, 10:00PM UTC

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Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
3 hours $15 20XP
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 3 years 318 tables played 83 hosted 402 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
description

View GM

Notes

Game Master Notes
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The Dwarven city of Sterck is under psychic attack, and the infection is currently concentrated within the Old Quarter District. The Silent Radiance Spire—a ruined Radiant Tower built by the ancient Asuwan civilization to filter the planar energy of The Glimmering—has been seized by the Bald-Ebon Terror, a fragment of the Riftgate Schism. The Terror is now corrupting the tower's mechanism to broadcast despair and apathy, paralyzing the district's populace. Covertly hired by the Moonstone Empire, your mission is a surgical strike: Ascend the treacherous spire to strike the ancient bell and unleash the Force of Order's pure clarity. You must shatter the psychic broadcast in the Old Quarter; if the signal spreads, it will inexorably take and break all of Sterck. The spire's collapsing, chaotic environment is simultaneously your greatest enemy and your only tool for reversing the broadcast's effects.


#Serious
#Tactical
#Heavy Combat
#Puzzles
#Survival

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Jynn

Players (5/6)

MommaC
MommaC
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Time Zone

EDT

Discord

tdmdrama

MommaC
Player 5 months 51 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Scroll of Illusory Script
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Transmutation
Quantity: 1
This scroll bears the words of a 1st Mastery transmutation spell, but the symbols seem to change and morph before your eyes. You can read the scroll and cast any 1st mastery transmutation spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Headband of Intellect
Quantity: 1
Your thoughts and reasoning become clearer when you wear and attune to this headband. If your INT is 4 or lower, it becomes INT 5 while wearing and attuned to it. If your INT is 5 or higher, they have no effect.
Treasure item
Masterwork Longbow
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Treasure item
Masterwork Parrying Dagger
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Chiieff66
Chiieff66
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Time Zone

CDT

Discord

cheif66.

Rick
Player 7 months 203 tables played
GO! BEARS!
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Glacial Oil
Quantity: 1
This glass vial is icy to the touch, and contains a deep blue liquid. As a bonus action, the user can pour the contents onto a weapon of their choice, causing the weapon to deal 1d6 additional cold damage as the liquid freezes into an icy edge. If poured onto a ranged weapon, the liquid coats each piece of ammunition used, freezing as it is fired. This effect lasts for 1 minute.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Masterwork Plate Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 1 year 318 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Ring of Psychic Resistance
Quantity: 1
You gain resistance to psychic damage while you wear this ring.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Sword of Embers
Quantity: 1
This otherwise plain iron longsword radiates a gentle heat, a dull glow emanating from arcane runes inscribed along it's center. As a bonus action, the sword can be flourished in the air, causing the runes to glow like a torch and providing 2 squares of bright light and 2 squares of dim light until extinguished. When in combat, each swing causes the runes to sputter flames and sparks, dealing an extra 1d4 fire damage to the target per hit.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
ChainZ
ChainZ
close

Time Zone

CDT

Discord

tattedads3653391

ChainZ
Player 7 months 185 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Sword of Embers
Quantity: 1
This otherwise plain iron longsword radiates a gentle heat, a dull glow emanating from arcane runes inscribed along it's center. As a bonus action, the sword can be flourished in the air, causing the runes to glow like a torch and providing 2 squares of bright light and 2 squares of dim light until extinguished. When in combat, each swing causes the runes to sputter flames and sparks, dealing an extra 1d4 fire damage to the target per hit.
Treasure item
Bag of Tricks (Gray)
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Ulysses_New_God_of_Death
Ulysses_New_God_of_Death
close

Time Zone

EDT

Discord

Ulysses_New_God_of_Death#0445

Ulysses_New_God_of_Death
he/him GM, Player 3 years 165 tables played 12 hosted 0 training sessions ran

Style

N/A

Experience

N/A

survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
# 746
Treasure item
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Vial of Acid
Quantity: 1
As an action, you can splash the contents of this vial onto a creature or object within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against the target, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Treasure item
Rime Vial
Quantity: 1
Cold to the touch, this blue vial contains primordial liquid ice. The glass breaks when thrown at a creature or object, releasing its icy liquid. As an action, you can throw this vial up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the rime vial as an improvised weapon. The target takes 1d6 cold damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, it suffers a -2 square penalty to all of its Speeds and has disadvantage on attacks and Strength and Dexterity ability checks until the end of its next turn.
Treasure item
+1 Breastplate
Quantity: 1
This finely crafted breastplate grants you a +1 bonus to AC.
Treasure item
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Treasure item
Goggles of Night
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Treasure item
Luckstone
Quantity: 1
This bezoars from a goat grants the creature bearing it and attuned to it +1 LF when you finish a Long rest.
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