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Fortune's Favored Friday Level 6:

THE SUNKEN LUNAR TOWER: THE DROWNED ECHO

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February 7th, 2026, 12:00AM UTC

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BEGINS IN

01 d 01 h 27 m 26 s

Level

6

Players

3 - 6

computer VTT: Roll20
4 hours $18 80XP
Jynn
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Time Zone

PST

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 2 years 307 tables played 59 hosted 402 tutorials ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
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Notes

Game Master Notes
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Deep in the Deathless Marshes, the legendary Lunar Tower from the Dawn Age known as The Spire of Selen’dar has pierced the sludge for the first time in millennia—but it is already sinking back into the dark. You must race into this collapsing "Ghost Tower" to retrieve its Core Shard, a moonstone power-source that has maintained the region’s spiritual balance for eons. If the encroaching Seethe corruption reaches the Shard first, the crystal's pure lunar energy will be corrupted, detonating a psychic wave of madness across the province. Descending beneath the murky surface, you will find an elven sanctum that is now a "Drowned Echo" of its former glory, guarded by Amalgamates—grotesque fusions of swamp predators and ancient sentinel armor. You must secure the Shard from the tower’s heart before the Spire completes its final descent, or you too will become a Drowned Echo lost within the suffocating silt.

#Serious
#Tactical
#Heavy Combat
#Puzzles
#Survival

A thrilling weekly mini-event where daring adventurers can dive into NEW or FAN-FAVORITE adventures. Test your mettle and give your all because the stakes are DOUBLED. Double Treasure awaits all who play and survive. Rally your party, sharpen your swords, and prepare for an unforgettable journey.

Created by Jynn

Players (3/6)

Chiieff66
Chiieff66
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Time Zone

CST

Discord

cheif66.

Chiieff66
Player 5 months 168 tables played
visibility Sheet
EQUIPPED TREASURE
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Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Ring of the Strategist
Quantity: 1
Requires attunement by a spellcaster. This golden ring is topped by a crosshair, in the center of which is a small,hovering singularity. The ring has 3 charges, and regains all charges on a long rest. While attuned, when you cast a spell, you may choose to expend a charge to teleport up to 6 squares before casting the spell.
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Corissa
Corissa
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Time Zone

EST

Discord

corissa13

Jo Vazquez
she/her Player 9 months 210 tables played
63 yo retired
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
ChainZ
ChainZ
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Time Zone

CST

Discord

tattedads3653391

ChainZ
Player 5 months 134 tables played
visibility Sheet
EQUIPPED TREASURE
close
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Luckstone
Quantity: 1
This bezoars from a goat grants the creature bearing it and attuned to it +1 LF when you finish a Long rest.
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
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