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Custom Content Level 6:

The Howling Lands Unleashed

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January 28th, 2026, 11:30PM UTC

upcoming

BEGINS IN

00 d 02 h 39 m 52 s

Level

6

Players

4 - 6

computer VTT: Roll20
3 hours $15 80XP
Baldegl666
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Time Zone

PST

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 162 tables played 569 hosted 450 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes
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The Veil has long protected the folks of Riverwynd, Borgahild, and the Glimmering Gap unbeknownst to inhabitants on either side..... it seems the Heat Stalkers have perhaps uncovered a path into the Moonstone Empire......leading other denizens from the North into "civilized" realms.....

#Advanced
#Imaginative
#Heavy Combat

This is a custom content adventure, available for hero levels 5-7. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (5/6)

ChainZ
ChainZ
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Time Zone

CST

Discord

tattedads3653391

ChainZ
Player 5 months 129 tables played
visibility Sheet
EQUIPPED TREASURE
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Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Javelin of Lightning
Quantity: 1
This javelin is considered a magic weapon but grants no bonus to attack or damage. When you hurl the javelin and speak its command word, it transforms into a bolt of lightning, forming a 5-foot-wide line that extends 24 squares. Each creature in the line must make a DC 13 DEX save or take 4d6 lightning damage, or half as much on a successful save.
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
+1 Half Plate
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Chiieff66
Chiieff66
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Time Zone

CST

Discord

cheif66.

Chiieff66
Player 5 months 163 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Solon_3136
Solon_3136
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Time Zone

EST

Discord

solon_3136

Solon_3136
Player 9 months 28 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Ethan_gk
Ethan_gk
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Time Zone

EST

Discord

memeincarnate

Ethan_gk
Player 9 months 22 tables played
visibility Sheet
EQUIPPED TREASURE
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Goggles of Night
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Vial of the Alchemist
Quantity: 1
This mix of magic and alchemy facilitates the quick creation of multiple alchemical explosives. The vial has 3 charges. Using an action, manipulating the vial on the top of the flask, and spending 1 charge, you can create one of the following alchemical items: a vial of alchemist fire, a bottled lightning, a rime vial, or a vial of acid. Once created, that alchemical item lasts until the end of the session, at which point it crumbles to dust. Any used charges are regained at the end of the session.
Masterwork Quarterstaff
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Lord DreadRaver(GM David)
Lord DreadRaver(GM David)
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Time Zone

EST

Discord

DM David C#0903

GM David
he/him GM 2 years 129 tables played 254 hosted 17 tutorials ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
visibility Sheet
EQUIPPED TREASURE
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# 458
# 1017
# 2338
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Mark of the Bethniru
Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Order of the Moon Invitation
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
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