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Boss Rush: Levels 5-6:

Battle of the Air Archon

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January 18th, 2026, 1:00AM UTC

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BEGINS IN

05 d 17 h 17 m 55 s

Level

6

Players

3 - 5

computer VTT: Roll20
3 hours $15 80XP
CavemanDave
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Time Zone

PST

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 1 year 156 tables played 140 hosted 24 tutorials ran

Style

Focused on Fun and entertaining.

Experience

Experienced

Sportbike rider from Los Angeles. Love the canyons and track days. Gamer since the Atari 2600.

Experienced

description

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Notes

Game Master Notes
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Boss Rush!! LFG!!

#Advanced
#Tactical
#Heavy Combat
#Survival

A fast paced, collaborative experience where you and your fellow party members must work together to face impossible odds. Each group will have a unique task and unique challenges, but a singular ultimate goal. To stop the forces invading our world and send their herald back to their plane forever. All of the hardships and challenges. All the destruction and every casualty has brought you to this moment. If you can't stop them now, Asuwa might be changed forever.

Created by CavemanDave

Players (5/5)

Lord DreadRaver(GM David)
Lord DreadRaver(GM David)
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Time Zone

EST

Discord

DM David C#0903

GM David
he/him GM 2 years 125 tables played 254 hosted 17 tutorials ran

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!
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swords This hero hasn't equipped any treasure for this session
Chiieff66
Chiieff66
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Time Zone

CST

Discord

cheif66.

Chiieff66
Player 4 months 147 tables played
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Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
The Nightheart
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Wondrous Figurine: Silver Raven
Quantity: 1
This wonderous figure is a silver statuette of a raven, small enough to fit in a pocket or pouch. You can use an action, which consists of speaking the figurine’s command word and pointing to an unoccupied space within 12 squares of you, to transform the figurine into a living raven. The space you point to needs to be large enough to fit a raven (a Tiny creature). The raven is friendly to you and your companions. It understands all the languages you know and obeys your spoken commands. If you don’t give it commands, it defends itself but takes no other actions. Once in raven form, it can stay in that form for 12 hours or until it is reduced to 0 HP, at which point it reverts to its figurine form. You can also cause the raven to revert to its figurine form by touching it and speaking its command word. While in raven form, you can cast animal messenger on it at will without sacrificing that spell. Once you transform the statue into a raven, you can’t do so again during the same session.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Potion of Greater Healing
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Scroll of Haste
Quantity: 1
This scroll bears the words of the 3rd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 15, and any attack roll made with the spell uses a +7. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Jinto
Jinto
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Time Zone

EST

Discord

ghinto

Jinto
Player 9 months 265 tables played
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swords This hero hasn't equipped any treasure for this session
Blacknasty212
Blacknasty212
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Time Zone

EST

Discord

blacknasty2121425

Blacknasty212
Player 11 months 70 tables played
visibility Sheet
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swords This hero hasn't equipped any treasure for this session
ChainZ
ChainZ
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Time Zone

CST

Discord

tattedads3653391

ChainZ
Player 4 months 109 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
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