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Custom Content Level 2:

Christmas Special: Bells of the Magus Hall

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December 25th, 2025, 12:00AM UTC

upcoming

BEGINS IN

00 d 12 h 52 m 13 s

Level

2

Players

3 - 6

computer VTT: Roll20
2 hours $13 5XP
Jorcal
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Time Zone

PST

Discord

jorcal

Andrew Cruz
GM, Player 10 months 16 tables played 40 hosted 0 tutorials ran

Style

N/A

Experience

Very Experienced

Dungeon master for over a decade. I play for the love of storytelling, artistic expression, and helping others.

Very Experienced

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Notes

Game Master Notes
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Magic hums through the ancient Magus Hall like a living thing. Adventurers passing nearby swear they hear bells ring from the sealed Tower. Talks of Green gateways open by no one has entered. Goldbitter has hired you to investigate the towers first layer.

#Beginner
#Fast-paced
#Tactical
#Dungeon Crawl
#Gritty Fantasy
#Heavy Combat

This is a custom content adventure, available for hero levels 1-3. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Jorcal

Players (2/6)

Rickmaful
Rickmaful
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Time Zone

EST

Discord

rickmaful#0

Rickmaful
he/him Player 1 year 258 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Chiieff66
Chiieff66
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Time Zone

CST

Discord

cheif66.

Chiieff66
Player 3 months 128 tables played
visibility Sheet
EQUIPPED TREASURE
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Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Wand of the War Mage
Quantity: 1
This wyrmwood wand is straight as an arrow, marked with a flame- blackened tip that has been polished over. While wielding it, it grants you a +1 bonus to spell attacks for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
Staff of the Python
Quantity: 1
This staff can only be attuned by a cleric, druid, or warlock. You can use an action to speak this staff’s command word and throw the staff to the ground within 2 squares of you. The staff becomes a giant constrictor snake under your control, acting immediately after your turn. Using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. While summoned, the snake requires concentration as though concentrating on a spell. If concentration is lost, the snake behaves according to the GM's discretion, but may have a particular grudge towards its master. If the snake is reduced to 0 HP, it dies and reverts to its staff form. When this occurs, you can’t transform the staff into a snake for the remainder of the session. The snake can be healed while in snake form, but it has 0 LF and can’t gain LF by any means. Any HP the snake loses while in snake form is only healed naturally at the end of the session, at which point it regains all lost HP.
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