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Custom Content Level 6:

Lair of the Arachnid

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December 12th, 2025, 2:00AM UTC

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Archived in Table History

Level

6

Players

3 - 6

computer VTT: Roll20
3 hours $15 80XP
CavemanDave
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Time Zone

PST

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 1 year 152 tables played 130 hosted 24 tutorials ran

Style

Focused on Fun and entertaining.

Experience

Experienced

Sportbike rider from Los Angeles. Love the canyons and track days. Gamer since the Atari 2600.

Experienced

description

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Notes

Game Master Notes
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A kingdom in peril. A call for powerful heroes. Will you answer the call?

#Advanced
#Serious
#Tactical
#Dungeon Crawl
#Heavy Combat

This is a custom content adventure, available for hero levels 5-7. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CavemanDave

Players (4/6)

stargirlnectar
stargirlnectar
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Time Zone

EST

Discord

stargirlnectar

Nyx Ravenstone
she/her Player 7 months 126 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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+1 Glaive
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this magic weapon
Luckstone
Quantity: 1
This bezoars from a goat grants the creature bearing it and attuned to it +1 LF when you finish a Long rest.
Potion of Healing
Quantity: 3
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Chiieff66
Chiieff66
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Time Zone

CST

Discord

cheif66.

Chiieff66
Player 3 months 120 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
The Nightheart
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Paranoid Plate Armor
Quantity: 1
This plate armor is embossed with two shifting eyes that appear to be in a constant state of panic. While wearing it and attuned, you are constantly alert, and have advantage on initiative rolls. Additionally, you and companions within 6 squares of you cannot be surprised, as the armor sprouts a screaming mouth at the first sign of danger.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
ChainZ
ChainZ
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Time Zone

CST

Discord

tattedads3653391

ChainZ
Player 3 months 82 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Maul of the Temperamental Tempest
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Adamantine Half Plate
Quantity: 1
This Half Plate is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Ring of Spell Storing
Quantity: 1
This ring can store 1 spell of up to 5th-Mastery. To do so, a caster must cast a spell into the ring while touching it, and the caster may choose whether to sacrifice the spell being stored. While wearing the ring, you can cast the spell stored. The spell uses the spell attack bonus, spell dc, and spell ability of the caster, but is otherwise casted by you. If a second spell is ever cast into the ring while a spell is stored, the original stored spell is lost.
Jinto
Jinto
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Time Zone

EST

Discord

ghinto

Jinto
Player 8 months 253 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Staff of Elemental Alchemy
Quantity: 1
This staff of ebony wood is made of 4 branches grown separately in each of the 4 elemental planes before being bound together as one. It has 6 charges, regains 1d4+1 charges on a long rest, and can be used as a + 1 spellcasting focus, giving a +1 bonus to Spell Attack Rolls and Spell Save DC's. While attuned, when you cast a spell that deals fire, cold, lightning, or bludgeoning damage using the staff, you can choose to expend a charge to change the damage type to another of the 4.
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
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