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Custom Content Level 4:

Tempest on Lost Wings

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December 8th, 2025, 9:00PM UTC

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Archived in Table History

Level

4

Players

3 - 6

computer VTT: Roll20
3 hours $15 20XP
NestingCrowe
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Time Zone

CDT

Location

Texas

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nestingcrowe

Roll20

NestingCrowe

NestingCrowe
he/him GM, Player 7 months 58 tables played 96 hosted 0 training sessions ran

Style

Nobledark/Gritty Fantasy, Exploration, Puzzles.

Experience

Very Experienced

My games live in the nobledark space: hard choices, real stakes, and a world that doesn’t always play fair—yet heroism is still meaningful, and victories feel earned. I focus on strong pacing, consistent rulings, and giving players room to be clever. Sessions often feature intrigue and discovery with escalating pressure, leading to set-piece fights that reward tactics. I also love the craft side of GMing—tokens, maps, handouts, and the occasional balanced homebrew. Outside the GM chair, I’m friendly and straightforward, and I’m here for a good story and a good laugh.

Very Experienced

description

View GM

Notes

Game Master Notes
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Recently, violent storms have swept the settlement, leaving destruction in their wake. The villagers whisper of a massive winged shadow that watches from the skies, its roar carried on the winds — a beast far above the clouds that sees the village and its people as its rightful dominion. But the villagers refuse to submit, standing defiantly . Desperate, they send for heroes to confront the beast, challenge its claim, and protect their homes from the fury of a creature that bends wind, storm, and sky to its will.

#Fantasy
#Investigation
#Survival

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by NestingCrowe

Players (5/6)

BuckeyeBengal79
BuckeyeBengal79
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Time Zone

EDT

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.buckeyebengal

BuckeyeBengal79
he/him Player 8 months 114 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Masterwork Plate Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
+1 Halberd
Quantity: 1
You have a +1 bonus to attack and damage rolls made with this magic weapon
Treasure item
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Treasure item
Bag of Tricks (Tan)
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use an action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a bonus action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a Long rest.
Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
The Nightheart
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Chiieff66
Chiieff66
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Time Zone

CDT

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cheif66.

Chiieff66
Player 6 months 188 tables played
no show
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
NObOdy_died
NObOdy_died
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Time Zone

CET

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n0b0dy0741

NObOdy_died
she/her Player 4 months 22 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Masterwork Leather Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Treasure item
Masterwork Mace
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Treasure item
Wondrous Figurine: Silver Raven
Quantity: 1
This wonderous figure is a silver statuette of a raven, small enough to fit in a pocket or pouch. You can use an action, which consists of speaking the figurine’s command word and pointing to an unoccupied space within 12 squares of you, to transform the figurine into a living raven. The space you point to needs to be large enough to fit a raven (a Tiny creature). The raven is friendly to you and your companions. It understands all the languages you know and obeys your spoken commands. If you don’t give it commands, it defends itself but takes no other actions. Once in raven form, it can stay in that form for 12 hours or until it is reduced to 0 HP, at which point it reverts to its figurine form. You can also cause the raven to revert to its figurine form by touching it and speaking its command word. While in raven form, you can cast animal messenger on it at will without sacrificing that spell. Once you transform the statue into a raven, you can’t do so again during the same session.
EvilMyths
EvilMyths
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Time Zone

EDT

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evilmiths

EvilMyths
Player 6 months 73 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Treasure item
Ring of the Ram
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Treasure item
Adamantine Chain Mail
Quantity: 1
This chain mail is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Treasure item
Scroll of Enlarge or Reduce
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Poison Spray
Quantity: 1
This scroll bears the words of the minor spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Scroll of Web
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Necklace of Adaptation
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 11 months 310 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Treasure item
Staff of Elemental Alchemy
Quantity: 1
This staff of ebony wood is made of 4 branches grown separately in each of the 4 elemental planes before being bound together as one. It has 6 charges, regains 1d4+1 charges on a long rest, and can be used as a + 1 spellcasting focus, giving a +1 bonus to Spell Attack Rolls and Spell Save DC's. While attuned, when you cast a spell that deals fire, cold, lightning, or bludgeoning damage using the staff, you can choose to expend a charge to change the damage type to another of the 4.
Treasure item
Heart of the Fire Plane
Quantity: 1
While attuned to this item, you have resistance to fire damage. Whenever you deal fire damage, you may choose to treat a creature with fire resistance as though they didn't have it, and a creature with fire immunity as though it was resistant. At the end of each long rest, you may choose one of the following spells: Flame Blade, Fireball, or Heat Metal. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Treasure item
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Wand of the War Mage
Quantity: 1
This wyrmwood wand is straight as an arrow, marked with a flame- blackened tip that has been polished over. While wielding it, it grants you a +1 bonus to spell attacks for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
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