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Boss Rush: Levels 3-4:

BATTLE OF THE TROLL'S BLOOD: LEVELS 3-4

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December 8th, 2025, 1:00AM UTC

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Archived in Table History

Level

4

Players

3 - 5

computer VTT: Roll20
3 hours $15 20XP
Baldegl666
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Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 166 tables played 594 hosted 451 training sessions ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

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Notes

Game Master Notes
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The Pumps are working and the Archon is distracted. You'll never have a better chance to reach the heart of the invasion. Venture into the river itself, let nothing stop you, and close the portal before the waves come crashing down.

#Imaginative
#Intermediate
#Lighthearted
#Gritty Fantasy
#Heavy Combat

A fast paced, collaborative experience where you and your fellow party members must work together to face impossible odds. Each group will have a unique task and unique challenges, but a singular ultimate goal. To stop the forces invading our world and send their herald back to their plane forever. All of the hardships and challenges. All the destruction and every casualty has brought you to this moment. If you can't stop them now, Asuwa might be changed forever.

Created by GRIPNR

Players (5/5)

Chiieff66
Chiieff66
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Time Zone

CDT

Discord

cheif66.

Chiieff66
Player 6 months 188 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Reinforced Bow
Quantity: 1
This +1 magical longbow has been reinforced with an additional set of enchanted limbs, making for an extremely powerful shot at the cost of intense draw weight. In order to fire the bow, you must spend 2 squares of movement per attack, stabilizing yourself for the difficult shot. On a hit, the bow does an extra 1d8 force damage, and the target is pushed back 1 square.
Treasure item
Broom of Flying
Quantity: 1
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Treasure item
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Jynn
Jynn
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Time Zone

PDT

Location

Seattle

Discord

Jynn#4445

Jynn
she/her Admin, GM, Player 2 years 315 tables played 72 hosted 402 training sessions ran

Style

I don't just run a game. I want to tell a story by painting a vivid picture in your mind's EYE while filling every moment of the adventure with ENERGY!

Experience

N/A

I am the Principal/Art Director of the design firm Dept of Energy. Be genuine to yourself and do what you love, all with a killer soundtrack playing in the background.
survived
visibility Sheet
EQUIPPED TREASURE
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Treasure item
Hero of Riverwynd
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Treasure item
Scroll of Spiritual Weapon
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Treasure item
Potion of Greater Healing
Quantity: 3
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Treasure item
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Treasure item
Gauntlets of Ogre Power
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Treasure item
Arrow-Catching Shield
Quantity: 1
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Treasure item
Ring of the Ram
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
stargirlnectar
stargirlnectar
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Time Zone

EDT

Discord

stargirlnectar

Nyx Ravenstone
she/her Player 10 months 163 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
Glacial Oil
Quantity: 1
This glass vial is icy to the touch, and contains a deep blue liquid. As a bonus action, the user can pour the contents onto a weapon of their choice, causing the weapon to deal 1d6 additional cold damage as the liquid freezes into an icy edge. If poured onto a ranged weapon, the liquid coats each piece of ammunition used, freezing as it is fired. This effect lasts for 1 minute.
Treasure item
Potion of Greater Healing
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Treasure item
Potion of Water Breathing
Quantity: 1
After drinking this potion, you can breathe underwater for 1 hour.
Treasure item
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Adamantine Half Plate
Quantity: 1
This Half Plate is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Treasure item
Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Treasure item
Heart of the Water Plane
Quantity: 1
While attuned to this item, you have resistance to cold damage. Whenever you would forcibly push a creature back, such as with shove, you can force that creature to make a DC 16 STR or DEX Save. On a failure, the creature is also knocked prone. This ability does not work if the creature is more than 1 size larger than you. At the end of each long rest, you may choose one of the following spells: Thunderwave, Blur, or Misty Step. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Treasure item
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Blacknasty212
Blacknasty212
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Time Zone

EDT

Discord

blacknasty2121425

Blacknasty212
Player 1 year 85 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Treasure item
+2 Arrow
Quantity: 1
You have a +2 bonus to attack and damage rolls made with this piece of magical ammunition. Once used, the ammunition is consumed whether you hit or miss.
Treasure item
Potion of Healing
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Treasure item
Reinforced Bow
Quantity: 1
This +1 magical longbow has been reinforced with an additional set of enchanted limbs, making for an extremely powerful shot at the cost of intense draw weight. In order to fire the bow, you must spend 2 squares of movement per attack, stabilizing yourself for the difficult shot. On a hit, the bow does an extra 1d8 force damage, and the target is pushed back 1 square.
Treasure item
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Treasure item
Ring of the Ram
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Treasure item
Heart of the Water Plane
Quantity: 1
While attuned to this item, you have resistance to cold damage. Whenever you would forcibly push a creature back, such as with shove, you can force that creature to make a DC 16 STR or DEX Save. On a failure, the creature is also knocked prone. This ability does not work if the creature is more than 1 size larger than you. At the end of each long rest, you may choose one of the following spells: Thunderwave, Blur, or Misty Step. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
AcridBrute
AcridBrute
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Time Zone

CDT

Discord

acridbrute

AcridBrute
Player 10 months 238 tables played
survived
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
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