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Boss Rush: Levels 5-6:

BATTLE OF THE TROLL'S BLOOD: LEVELS 5-6

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December 7th, 2025, 1:00AM UTC

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BEGINS IN

00 d 12 h 08 m 45 s

Level

6

Players

3 - 5

computer VTT: Roll20
3 hours $15 80XP
Baldegl666
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Time Zone

PST

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 149 tables played 544 hosted 449 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

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Notes

Game Master Notes
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These battlements were once a proud symbol of Sterck's enginuity and might. Now, they are a crumbling island in the newly formed sea. The Archon has taken the bait and the others are working to stop the invasion. It is your job to keep the Archon occupied. Hold your ground on the slick stone. Any slip into the crushing waters could be your very last.

#Advanced
#Imaginative
#Lighthearted
#Gritty Fantasy
#Heavy Combat

A fast paced, collaborative experience where you and your fellow party members must work together to face impossible odds. Each group will have a unique task and unique challenges, but a singular ultimate goal. To stop the forces invading our world and send their herald back to their plane forever. All of the hardships and challenges. All the destruction and every casualty has brought you to this moment. If you can't stop them now, Asuwa might be changed forever.

Created by GRIPNR

Players (5/5)

ChainZ
ChainZ
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Time Zone

CST

Discord

tattedads3653391

ChainZ
Player 3 months 80 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Chiieff66
Chiieff66
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Time Zone

CST

Discord

cheif66.

Chiieff66
Player 3 months 113 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Jinto
Jinto
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Time Zone

EST

Discord

ghinto

Jinto
Player 8 months 249 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This hero hasn't equipped any treasure for this session
Corissa
Corissa
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Time Zone

EST

Discord

corissa13

Jo Vazquez
she/her Player 7 months 184 tables played
63 yo retired
visibility Sheet
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Cloak of the Manta Ray
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Heart of the Water Plane
Quantity: 1
While attuned to this item, you have resistance to cold damage. Whenever you would forcibly push a creature back, such as with shove, you can force that creature to make a DC 16 STR or DEX Save. On a failure, the creature is also knocked prone. This ability does not work if the creature is more than 1 size larger than you. At the end of each long rest, you may choose one of the following spells: Thunderwave, Blur, or Misty Step. You may cast the chosen spell once that day for its sacrifice effect. The spell uses your level for progression and has a 16 Save DC.
Pearl of Power
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Pipes of Haunting
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 6 squares of you that hears you play must succeed a DC 15 WIS save or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed the save. A creature that fails the save can repeat it at the end of its turns, ending the effect on itself on a success. A creature that succeeds its save against these pipes is immune to its effect for 24 hours. The pipe regains any used charges when you finish a long rest.
Blacknasty212
Blacknasty212
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Time Zone

EST

Discord

blacknasty2121425

Blacknasty212
Player 9 months 59 tables played
visibility Sheet
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swords This hero hasn't equipped any treasure for this session
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