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Custom Content Level 3:

BAR FIGHT 3 … IN 3D!!!!!!!!

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November 20th, 2025, 4:00AM UTC

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BEGINS IN

00 d 00 h 26 m 26 s

Level

3

Players

3 - 6

computer VTT: Roll20
2 hours $13 10XP
Alt_Patrick
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Time Zone

EST

Location

Somewhere near America’s Capital

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Patrick , the Mobile Monkey#0201

Patrick Kcirtap
he/him GM, Player 2 years 117 tables played 38 hosted 0 tutorials ran

Style

Beginner-friendly, fair but firm, old-skool dangerous. ‘They’re more guidelines than rules’

Experience

Very Experienced

Rolled my first D20 in 1979. Never really stopped. Played through the Satanic Panic, the Lorraine Williams Years, the 3e Renaissance, the Great Legal Blunder of ‘07, the 5e Renaissance, yadda yadda yadda

Very Experienced

description

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Notes

Game Master Notes
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Come to the Lusty Lamia! First time run! You might die, you might clear house! Who knows?

#Intermediate
#Lighthearted
#Sandbox
#Tactical
#Theater of the Mind
#Wacky
#Comedy
#Fantasy
#Hack-n-Slash
#Heavy Combat
#Survival
#Swashbuckling

This is a custom content adventure, available for hero levels 2-4. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Alt_Patrick

Players (3/6)

AcridBrute
AcridBrute
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Time Zone

CST

Discord

acridbrute

AcridBrute
Player 6 months 165 tables played
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EQUIPPED TREASURE
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swords This player hasn't equipped anything for this session.
AWSOMEEZRA
AWSOMEEZRA
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Time Zone

PST

Discord

awsomeezra

AWSOMEEZRA
Player 2 months 70 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This player hasn't equipped anything for this session.
Oggigi
Oggigi
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Time Zone

CST

Discord

driscollthedeft#0

Oggigi
Player 11 months 124 tables played
visibility Sheet
EQUIPPED TREASURE
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Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Quantity: 1
Upon drinking this muddy-colored potion, your STR increases to 5 for 1 hour.
Quantity: 1
These glass bottles are covered in copper mesh. Each holds electrical energy suspended within an astral fluid. The glass breaks when thrown at a creature, and its electricity is released. As an action, you can throw this flask up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the bottled lightning as an improvised weapon. The target takes 1d6 lightning damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, the target is stunned until the end of its next turn.
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. “Fountain” produces 5 gallons of water. “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
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