arrow_back  

Custom Content Level 5:

Spirits Awaken

calendar_today

November 4th, 2025, 3:00AM UTC

complete
Archived in Table History

Level

5

Players

3 - 6

computer VTT: Roll20
3 hours $15 40XP
CavemanDave
close

Time Zone

PST

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 1 year 148 tables played 122 hosted 21 tutorials ran

Style

Focused on Fun and entertaining.

Experience

Experienced

Sportbike rider from Los Angeles. Love the canyons and track days. Gamer since the Atari 2600.

Experienced

description

View GM

Notes

Game Master Notes
close

A quick trip to the Lawless coast for quick money, they said. A lot of money for an easy adventure, they said. It’s going to like a vacation, they said. Well, “they” can kiss your ass as you find yourself in the battle for your life. What level of hell are you finding yourself if? Let’s find out!!

#Advanced
#Tactical
#Exploration
#Story
#Survival

This is a custom content adventure, available for hero levels 4-6. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CavemanDave

Players (4/6)

Corissa
Corissa
close

Time Zone

EST

Discord

corissa13

Jo Vazquez
she/her Player 6 months 162 tables played
63 yo retired
survived
visibility Sheet
EQUIPPED TREASURE
close
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st, 2nd, or 3rd Mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a long rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune to one pearl of power.
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use an action to play them and expend 1 charge to create a high-pitched jaunty jig. When you do, you summon a swarm of rats who stay under your control for 1 minute or until the swarm is dispersed.
Quantity: 1
This wyrmwood wand is straight as an arrow, marked with a flame- blackened tip that has been polished over. While wielding it, it grants you a +1 bonus to spell attacks for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
Quantity: 1
This ring can store 1 spell of up to 5th-Mastery. To do so, a caster must cast a spell into the ring while touching it, and the caster may choose whether to sacrifice the spell being stored. While wearing the ring, you can cast the spell stored. The spell uses the spell attack bonus, spell dc, and spell ability of the caster, but is otherwise casted by you. If a second spell is ever cast into the ring while a spell is stored, the original stored spell is lost.
Jinto
Jinto
close

Time Zone

EST

Discord

ghinto

Jinto
Player 7 months 220 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
Upon donning these gauntlets, you feel an intense rush of physical power. If your STR is 4 or lower, it becomes STR 5 while wearing and attuned to them. If your STR is 5 or higher, they have no effect.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Quantity: 1
This staff of ebony wood is made of 4 branches grown separately in each of the 4 elemental planes before being bound together as one. It has 6 charges, regains 1d4+1 charges on a long rest, and can be used as a + 1 spellcasting focus, giving a +1 bonus to Spell Attack Rolls and Spell Save DC's. While attuned, when you cast a spell that deals fire, cold, lightning, or bludgeoning damage using the staff, you can choose to expend a charge to change the damage type to another of the 4.
Quantity: 1
This scroll bears the words of the 1st Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
ChainZ
ChainZ
close

Time Zone

CST

Discord

tattedads3653391

ChainZ
Player 2 months 52 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This Half Plate is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Quantity: 1
This maul was said to have been created by an ancient warrior who looked to conquer the elements themselves. To that end, he found and trapped the essence of several different primordial beings, storing them within the maul. In an act of defiance, the energies within have become stubbornly impossible to control. The story goes that the warrior perished when it suddenly began shooting fire, just as he stumbled upon a red dragon. While attuned, at the end of every short or long rest, roll 1d4. The maul deals 2d8 extra damage of the rolled type once per turn. 1 = Acid 2 = Fire 3 = Cold 4 = Lightning
Quantity: 2
This ring can store 1 spell of up to 5th-Mastery. To do so, a caster must cast a spell into the ring while touching it, and the caster may choose whether to sacrifice the spell being stored. While wearing the ring, you can cast the spell stored. The spell uses the spell attack bonus, spell dc, and spell ability of the caster, but is otherwise casted by you. If a second spell is ever cast into the ring while a spell is stored, the original stored spell is lost.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Chiieff66
Chiieff66
close

Time Zone

CST

Discord

cheif66.

Chiieff66
Player 2 months 75 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 2
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This chain mail is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Quantity: 1
This +1 magical longbow has been reinforced with an additional set of enchanted limbs, making for an extremely powerful shot at the cost of intense draw weight. In order to fire the bow, you must spend 2 squares of movement per attack, stabilizing yourself for the difficult shot. On a hit, the bow does an extra 1d8 force damage, and the target is pushed back 1 square.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Terms of Service Privacy Policy Code of Conduct

Ⓒ GRIPNR LLC. All Rights Reserved.