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Custom Content Level 1:

Fire Ceremony

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October 26th, 2025, 9:00PM UTC

upcoming

BEGINS IN

00 d 03 h 39 m 35 s

Level

1

Players

3 - 6

computer VTT: Roll20
3 hours $15 5XP
Baldegl666
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Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 144 tables played 514 hosted 449 tutorials ran

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes
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There are traditions, there are customs, there are celebrations, and there are rituals....but there are also ceremonies....and sometimes they involve FIRE!!!

#Beginner
#Lighthearted
#Heavy Combat
#Survival

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Badlegl666

Players (3/6)

Rickmaful
Rickmaful
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Time Zone

EDT

Discord

rickmaful#0

Rickmaful
he/him Player 1 year 236 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This player hasn't equipped anything for this session.
stargirlnectar
stargirlnectar
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Time Zone

EDT

Discord

stargirlnectar

Nyx Ravenstone
she/her Player 5 months 108 tables played
visibility Sheet
EQUIPPED TREASURE
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swords This player hasn't equipped anything for this session.
Lenore Nevermore
Lenore Nevermore
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Time Zone

EDT

Discord

llenore__nevermore

Lenore Nevermore
she/her Player 1 month 11 tables played
New to GMing, intermediate TTRPG player. I love to make characters and back stories. find me on owlbear & discord.
visibility Sheet
EQUIPPED TREASURE
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Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
Cold to the touch, this blue vial contains primordial liquid ice. The glass breaks when thrown at a creature or object, releasing its icy liquid. As an action, you can throw this vial up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the rime vial as an improvised weapon. The target takes 1d6 cold damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, it suffers a -2 square penalty to all of its Speeds and has disadvantage on attacks and Strength and Dexterity ability checks until the end of its next turn.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Quantity: 1
This javelin is considered a magic weapon but grants no bonus to attack or damage. When you hurl the javelin and speak its command word, it transforms into a bolt of lightning, forming a 5-foot-wide line that extends 24 squares. Each creature in the line must make a DC 13 DEX save or take 4d6 lightning damage, or half as much on a successful save.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
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