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Custom Content Level 4:

Chocoaltes and Roses

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September 17th, 2025, 3:30AM UTC

in progress

Level

4

Players

4 - 6

computer VTT: Roll20
3.5 hours $17 20XP
Baldegl666
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Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 2 years 137 tables played 918 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes
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Phillipe Sweetooth has been experimenting again! He has a whole new garden maze of confectioneries for you y'all to please your sugar finding desires with!!!

#Imaginative
#Intermediate
#Lighthearted
#Wacky
#Comedy

This is a custom content adventure, available for hero levels 3-5. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (4/6)

ChainZ
ChainZ
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Time Zone

CDT

Discord

tattedads3653391

ChainZ
he/him Player 4 weeks 10 tables played
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Quantity: 1
This wand has 3 charges. It can be used as an arcane, divine, or primal spellcasting implement. While holding it, you can use an action to expend 1 of its charges, and if a secret door or a trap is within 30 feet of you, the wand pulses and points at the one nearest you. The wand regains expended charges daily at dawn.
Quantity: 1
This seemingly ordinary bag is made of gray cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-weasel; 2-giant rat; 3-badger; 4-boar; 5-panther; 6-giant badger; 7-dire wolf; 8-giant elk). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
SSOULL
SSOULL
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Time Zone

PDT

Discord

soulm

SSOULL
Player 1 month 29 tables played
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This javelin is considered a magic weapon but grants no bonus to-hit or damage. When you hurl the javelin and speak its command word, it transforms into a bolt of lightning, forming a 5-foot-wide line that extends 24 squares. Each creature in the line must make a DC 13 DEX save or take 4d6 lightning damage, or half as much on a successful save.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Chiieff66
Chiieff66
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Time Zone

CDT

Discord

cheif66.

Chiieff66
Player 2 weeks 15 tables played
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
Your thoughts and reasoning become clearer when you wear and attune to this headband. If your INT is 4 or lower, it becomes INT 5 while wearing and attuned to it. If your INT is 5 or higher, they have no effect.
Quantity: 1
This seemingly ordinary bag is made of tan cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-jackel; 2-ape; 3-baboon; 4-axe beak; 5-black bear; 6-giant weasel; 7-giant hyena; 8-tiger The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Jinto
Jinto
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Time Zone

EDT

Discord

ghinto

Jinto
Player 6 months 166 tables played
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Quantity: 1
This bezoars from a goat grants the creature bearing it and attuned to it +1 LF when you finish a daily rest.
Quantity: 1
This otherwise plain iron longsword radiates a gentle heat, a dull glow emanating from arcane runes inscribed along it's center. As a quick action, the sword can be flourished in the air, causing the runes to glow like a torch and providing 2 squares of bright light and 2 squares of dim light until extinguished. When in combat, each swing causes the runes to sputter flames and sparks, dealing an extra 1d4 fire damage to the target per hit.
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