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Fortune's Favored Friday Level 3:

Cult! A Sterck: City of Innovation Adventure

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July 19th, 2025, 12:00AM UTC

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Archived in Table History

Level

3

Players

3 - 6

computer VTT: Discord (Stream and Roll20 )
4 hours $18 10XP
Lord DreadRaver(GM David)
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Time Zone

EDT

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DM David C#0903

GM David
he/him GM 2 years 95 tables played 235 hosted

Style

Old Grognard

Experience

Very Experienced

Old Grognard, meaning that I have seen many campaigns and systems in my time but I am not a curmudgeon! I love delving into dangerous dungeons almost as much as I love building and running them! Dedicated to supporting and encouraging people new to the hobby. We should all be here to have fun!

Very Experienced

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Notes

Game Master Notes
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Root out evil lurking beneath the shiny streets of Sterck in this exploration of the occult underworld that lingers even in these bright times of the Moonstone Empire. Delve into secret shrines where the virtues of the Light do not shine, and prepare to face the tests of the Dark.

#Intermediate
#Sandbox
#Exploration
#Gritty Fantasy
#Hack-n-Slash
#Investigation
#Mystery
#Politics
#Puzzles
#Story

A thrilling weekly mini-event where daring adventurers can dive into NEW or FAN-FAVORITE adventures. Test your mettle and give your all because the stakes are DOUBLED. Double Treasure awaits all who play and survive. Rally your party, sharpen your swords, and prepare for an unforgettable journey.

Created by  Lord DreadRaver(GM David)

Players (6/6)

Rickmaful
Rickmaful
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Time Zone

EDT

Discord

rickmaful#0

Rickmaful
he/him Player 9 months 177 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This finely crafted chain shirt grants you a +1 bonus to AC.
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
trash_vader
trash_vader
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Time Zone

CDT

Discord

trash_vader

trash_vader
he/him Player 4 weeks 36 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 2
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires a focused action.
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This prism has 3 charges. While you are holding it, you can use a focused or quick action to speak one of three command words and use one of its charges to gain one of the following effects: • Uttering the first command word while using a quick action causes the gem to shed bright light in a 6-square radius and dim light for an additional 6 squares. This effect lasts until you use a quick action to repeat the command word or you utter another of the gem’s command words. Using the gem this way doesn’t require you to expend one of its daily charges. • Uttering the second command word, using a focused action, and expending one of its charges, cause the gem to fire a brilliant beam of light at one creature you can see within 12 squares. The creature must make a DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. • Uttering the third command word, using a focused action, and expending three of its charges, cause the gem to flare with blinding light in a 6-square cone originating from you. Each creature in the cone must make a DC DC 13 CON save or become blinded for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The pipe gem regains any used charges when you finish a daily rest.
Quantity: 1
This wyrwood wand is very straight and all but its tip has been blackened by elemental fire and then polished. While wielding it, it grants you a +1 bonus to spell to-hits for any druid, sorcerer, warlock, or wizard spell you cast, even if that spell does not have the use implement spell activity. It serves as a primal and arcane spellcasting implement.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This scroll bears the words of the 3rd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
JesCosplay
JesCosplay
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Time Zone

EDT

Location

MD

Discord

jescosplay

Jes Holsy
she/her, they/them Player 3 weeks 15 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Scarlet_Wonderland
Scarlet_Wonderland
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Time Zone

EDT

Discord

scarlet_wonderland

Scarlet_Wonderland
they/them Player 3 weeks 8 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
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Quantity: 1
You have been marked with a small arrowhead tattoo with a Gebli glyph at the top, meaning friend. This tattoo marks you as a friend of the Bethniru goblin tribe of the Worldteeth Mountains. If shown this mark, the Bethniru will grant you aid, shelter, and food within reason.
Quantity: 1
This finely crafted breastplate grants you a +1 bonus to AC.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
While wearing this charm, you are immune to contracting any disease. If you are already infected with a disease, the disease’s effects are suppressed while you wear the charm.
Amedeus
Amedeus
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Time Zone

EDT

Location

21117

Discord

amenohate1159

Amedeus Holsinger
they/them Player 2 months 18 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
This javelin is considered a magic weapon but grants no bonus to-hit or damage. When you hurl the javelin and speak its command word, it transforms into a bolt of lightning, forming a 5-foot-wide line that extends 24 squares. Each creature in the line must make a DC 13 DEX save or take 4d6 lightning damage, or half as much on a successful save.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This fan has 3 charges. While holding this fan, you can use a focused action to cat the gust of wind spell (save DC 13) from it. You can spend 3 charges to sacrifice and cast the gust of wind spell (with the same DC). The fan regains any spent charges after you finish a daily rest.
Quantity: 1
While wearing this brooch, you resist force damage and are immune to damage from the magic missile spell.
AcridBrute
AcridBrute
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Time Zone

CDT

Discord

acridbrute

AcridBrute
Player 2 months 82 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT
close
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 2
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires a focused action.
Quantity: 1
The red liquid in this vial constantly bubbles when sealed but settles when opened. After drinking it, you gain a breath weapon for the next 1d8 rounds. As a quick action, you can spit out a 6-square cone once per round. The breath weapon deals 2d10 fire damage to those within the area who fail a DC 13 DEX save and half of much damage to those who succeed the save
Quantity: 1
Upon drinking this muddy-colored potion, your STR increases to 5 for 1 hour.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 2
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
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