arrow_back   GS3 Tower of Power Level 3: Perilous Grottos
calendar_today

July 7th, 2025, 3:00AM UTC

complete
Archived in Table History

Level

3

Players

3 - 6

computer VTT: Roll20
3 hours $15 10XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 1 year 127 tables played 726 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

#Imaginative
#Intermediate
#Lighthearted
#Dungeon Crawl
#Puzzles
#Survival

You've survived the deadly randomness of level 1 and the mechanical gauntlet of level 2, but as you climb massive roots trailing high into a seemingly endless sky, you know level 3 will be nothing like them. If the tales are to be believed, this floor is a fae demiplane, shaped by the comical, mischievous, and sometimes simply murderous beings who call it home. Every word could be a trick, every sight could be an illusion, and every battle could be your last. Can your party conquer the floor's 4 seasons?

Created by Alison Cybe

Players (6/6)

Jbird
Jbird close

Time Zone

PDT

Discord

horsemoney2712

Jbird
she/her Player 2 months 77 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its actions to make a DC 10 Dexterity check to extinguish the flames.
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
Quantity: 1
While wearing these goggles, you possess darkvision 12 squares. If you already have darkvision, it extends the range of that darkvision by 12 squares.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Rickmaful
Rickmaful close

Time Zone

EDT

Discord

rickmaful#0

Rickmaful
he/him Player 9 months 167 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This finely crafted leather armor grants you a +1 bonus to AC.
Quantity: 1
While wearing this ring, you have resistance to cold damage. In addition, You can tolerate temperatures as slow as -50 degrees Fahrenheit without additional protection. If you wear heavy clothes, such as a winter outfit, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Jinto
Jinto close

Time Zone

EDT

Discord

ghinto

Jinto
Player 3 months 111 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
trash_vader
trash_vader close

Time Zone

CDT

Discord

trash_vader

trash_vader
he/him Player 3 weeks 26 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires a focused action.
Quantity: 1
This glass vial is icy to the touch, and contains a deep blue liquid. As a quick action, the user can pour the contents onto a weapon of their choice, causing the weapon to deal 1d6 additional cold damage as the liquid freezes into an icy edge. If poured onto a ranged weapon, the liquid coats each piece of ammunition used, freezing as it is fired. This effect lasts for 1 minute.
Quantity: 1
This breastplate is reinforced with adamantine, one of the hardest metals on Asuwa. While you wear this armor, any critical hit made against you becomes a normal hit.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
These furred boots are snug and feel warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. • You ignore difficult terrain created by ice and snow. • You can tolerate temperatures as slow as -50 degrees Fahrenheit without additional protection. If you wear heavy clothes, such as a winter outfit, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Fairyteller
Fairyteller close

Time Zone

CDT

Discord

fairyteller4

Michele Lee
she/her Player 1 month 23 tables played
got the dnd bug a few years ago and love it soo
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While wearing this cloak with its hood up, you suffer disadvantage on Perception checks relying on sight, but you have advantage on Stealth checks made to hide. Pulling the hood up or down is a Quick action.
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
OneWolf
OneWolf close

Time Zone

CDT

Discord

onewolf1412

Eric Simone
he/him Player 1 week 4 tables played
Cut my teeth on Advanced Dungeons & Dragons in the late '70s. Veteran of GenCon 1984, where our team reached the final 6 (out of 600) in tournament play. Played a paladin named Trajan, who always stood for justice—and the party cleric. Behind the screen, I’ve run timeless classics like The Secret of Bone Hill, Tomb of Horrors, and Queen of the Demonweb Pits. I still proudly wield my 1979 Dungeon Master’s Guide, battle-worn from decades of spills and dice rolls. Whether I’m GMing or rolling up with the party, I bring structure, storytelling, and stakes to every session. My tables are about choices with consequences, character-driven arcs, and moments that stick with you. D&D taught me how to lead, how to debate, and how to turn imagination into impact.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 2
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Quantity: 1
This dagger is made to get past the resistance of creatures with resistances or immunities susceptible to silvered weapons, like wererats, werewolves, and the like. Other than that, it functions like a normal dagger.
Terms of Service Privacy Policy Code of Conduct

Ⓒ GRIPNR LLC. All Rights Reserved.