arrow_back   GS2 Tower of Power Level 2: Iron and Steam
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July 6th, 2025, 10:00PM UTC

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Archived in Table History

Level

2

Players

3 - 6

computer VTT: Roll20
3 hours $15 5XP
Yrsam
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Time Zone

EST

Location

montreal

Discord

yrsam#0

frederick potvin
he/him GM, Player 2 years 40 tables played 145 hosted 123 tutorials ran

Style

improv and challenging combat

Experience

Very Experienced

Very Experienced

#Dungeon Crawl
#Puzzles
#Survival

You have made it to the second level of Farcaller's tower. But the bare stone rooms of the previous floor have given way to metal and the constant whirring of machinery. Beyond the complex puzzles and strange technologies, you sense something else. The heavy footfalls of a metal monster creeping ever closer..

Created by Stephen Radney-MacFarland

Players (4/6)

FusionTheChaotic
FusionTheChaotic
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Time Zone

EST

Discord

delusional1998

FusionTheChaotic
he/him Player 7 months 2 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Masterwork Chain Mail Armor
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Masterwork Shortbow
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Night Wolf
Night Wolf
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Time Zone

EST

Discord

thelonenightwolf

Fenrir
Player 10 months 119 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Potion of Rejuvenation
Quantity: 1
After drinking this potion, you regain 1 LF.
Scroll of Acid Arrow
Quantity: 1
This scroll bears the words of the 2nd Mastery spell listed, written in a mystical cipher. You can read the scroll and cast the spell without needing a spellcasting implement, and can cast it normally or as its sacrifice effect. The dc of the spell is 13, and any attack roll made with the spell uses a +5. If the spell is progressive, you cast it at its base level. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
+1 Leather Armor
Quantity: 1
This finely crafted leather armor grants you a +1 bonus to AC.
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
mightyturtle27
mightyturtle27
close

Time Zone

MST

Discord

cboucher533

mightyturtle27
he/him Player 9 months 7 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Bag of Holding
Quantity: 1
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
Masterwork Javelin
Quantity: 1
Once per day, you may use a reaction when making an attack with this weapon to activate it, granting the trigger attack a +1 bonus to attack and damage rolls.
Oggigi
Oggigi
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Time Zone

CST

Discord

driscollthedeft#0

Roll20

oggigi

Oggigi
Player 1 year 140 tables played
survived
visibility Sheet
EQUIPPED TREASURE
close
Potion of Healing
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action, while feeding this potion to another requires an action.
Potion of Hill Giant Strength
Quantity: 1
Upon drinking this muddy-colored potion, your STR increases to 5 for 1 hour.
Antitoxin
Quantity: 1
A creature that drinks this vial of liquid gains advantage on saving throws against poison and disease for 1 hour. It confers no benefit to undead or constructs.
Potion of Rejuvenation
Quantity: 1
After drinking this potion, you regain 1 LF.
Bracers of Archery
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged attack rolls and damage rolls made with such weapons.
Cloak of Protection
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
+1 Shield
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and attack rolls and damage done by the shield.
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