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Custom Content Level 3:

Fortresses

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June 16th, 2025, 8:30PM UTC

cancelled
Cancelled by Baldegl666

Level

3

Players

3 - 4

computer VTT: Roll20
3 hours $15 10XP
Baldegl666 close

Time Zone

PDT

Location

Portland

Discord

Baldegl666#8784

Chris Durand
he/him Admin, GM, Player 1 year 126 tables played 684 hosted

Style

Patient, adaptable, the Player's "Forever GM"!!

Experience

Very Experienced

Lifelong gamer of all the gaming realms from Atari and TRS80 days to the modern era, Started with Dungeons and Dragons 2E, although I had an original boxed set. Created several campaign worlds for IRL TTRPG games like DnD. Service industry management professional. Avid sports fan and fantasy sports player. Head banging, rhythm and bluesing, funky disco rock and roller!

Very Experienced

description

View GM

Notes

Game Master Notes close

There will be 4 fortresses on the map, each with a variety of long range bombardment weapons, each with some superior defenses, and each with specific weaknesses to exploit. You will all start in the center of the map rolling for initiative. As your turn comes up in order, you will dash to an unoccupied fortress, take control of the forces within, and man your battle stations. The goal is to have the last fortress standing!! There will be no targeting of an opposing player's hero directly, although it may be possible to inflict "collateral damage". Once a fortress has been deemed "indefensible beyond means", the hero whose fortress was destroyed must join forces with either the fortress immediately clockwise, or counterclockwise from their destroyed territory. Good luck out there!! Let the cannonballs fly!!

#Advanced
#Intermediate
#Lighthearted
#Tactical
#Gritty Fantasy
#Heavy Combat
#Survival

This is a custom content adventure, available for hero levels 2-4. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by Baldegl666

Players (3/4)

AcridBrute
AcridBrute close

Time Zone

CDT

Discord

acridbrute

AcridBrute
Player 2 months 58 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Quantity: 1
While wearing these boots, your SPD becomes 6, unless your SPD is higher, and that score is not reduced when you’re encumbered or wearing heavy armor. Additionally, you can jump three times the normal distance, though you can’t jump farther than your remaining SPD would allow.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
The Moth Vampire
The Moth Vampire close

Time Zone

EDT

Location

Ohio, US

Discord

rainmoon87

Raymond
he/him Player 1 month 42 tables played
I am a fairly inexperienced player.
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
Cuddlyhippo
Cuddlyhippo close

Time Zone

EDT

Discord

cuddlyhippo

Cuddlyhippo
she/her Player 2 months 49 tables played
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
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