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Custom Content Level 5:

Lair of the Dragon Turtle

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June 23rd, 2025, 3:00AM UTC

complete
Archived in Table History

Level

5

Players

3 - 6

computer VTT: Roll20
4 hours $18 40XP
CavemanDave close

Time Zone

PDT

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 11 months 118 tables played 93 hosted

Style

Focused on Fun and entertaining.

Experience

Intermediate

Sportbike rider from Los Angeles. Love the canyons and track days. Gamer since the Atari 2600.

Intermediate

description

View GM

Notes

Game Master Notes close

The adventurers have heard a tale of a location deep in the coastal waters of the eastern seaboard of Zurrak. The coastal wetlands in the region hide many things. Many treasures. Many dangers. But none so great as the treasure in the supposed Lair of the Dragon Turtle. But the danger is just as great as the reward.

#Advanced
#Tactical
#Dungeon Crawl
#Hack-n-Slash
#Heavy Combat
#Survival

This is a custom content adventure, available for hero levels 4-6. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CavemanDave

Players (6/6)

Jbird
Jbird close

Time Zone

PDT

Discord

horsemoney2712

Jbird
she/her Player 2 months 64 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This small packet contains a small amount of gray, ash-like dust, just enough for one use. You can use an action to sprinkle the dust over water. The dust turns a 3-square cube of water into one marble-sized pellet that floats or rests where the dust was sprinkled. The pellet’s weight is negligible. You can also sprinkle this dust on a creature. Doing so requires an improvised weapon attack but is considered a finesse weapon. On a hit, if the creature is not undead or a construct, they must succeed a DC 13 CON save or take 2d6 necrotic damage, or half as much on a successful save. If the creature is an elemental composed mostly of water, they must make the save or take 10d6 necrotic damage, or half as much on a successful save. This dust does not affect undead creatures or constructs.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Quantity: 1
This scroll bears the words of the 2nd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Quantity: 1
While wearing these bracers, you have proficiency with longbows and shortbows, and you gain a +2 bonus to ranged to-hit rolls and damage rolls made with such weapons.
Quantity: 1
The outside of this cloak resembles the body of a large ray. While wearing this cloak, you can breathe underwater and have a swim SPD of 8 squares.
Quantity: 1
This scroll bears the words of the cantrip listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Jinto
Jinto close

Time Zone

EDT

Discord

ghinto

Jinto
Player 3 months 88 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
By defeating or at least driving off the feared Wizard’s Retinue bandit band, you have become a hero to the town of Riverwynd. While in that town, you are always recognized as a hero and never have to pay for reasonable food, drink, and lodging. You gain a +1 bonus on all CHA-based skill checks made against its inhabitants. However, remember that mistreatment of this boon may temporarily revoke these benefits at the GM’s discretion.
Quantity: 1
Upon service rendered to the Order of the Moon, Commander Regnar Scweb of the Borgahild Chapterhouse invited you to become an esquire of the Order. This Imperial order of knights is best known for their delivery of packages and letters throughout the Empire and even to some points beyond. If you accept this invitation, you must follow the principles of the Order. You must protect and safely deliver messages. You must aid the innocent and the needy. And you can speak no lies. As a member of the Order, you are given a tunic with the order's sigil and your rank. You also gain food and lodging at any Imperial order chapterhouse, and the Order provides protection and legal advocacy when necessary.
Quantity: 1
A splendorous, purple gem with layers that resemble the petals of a flower. Its core glows gently, and any who hold it feel eyes on them from places impossibly far and those far too close.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
After drinking this potion, you can breathe underwater for 1 hour.
Corissa
Corissa close

Time Zone

EDT

Discord

corissa13

Jo Vazquez
she/her Player 2 months 86 tables played
63 yo retired, this pic taken for DL last May.
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use a focused action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 6 squares of you that hears you play must succeed a DC 15 WIS save or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed the save. A creature that fails the save can repeat it at the end of its turns, ending the effect on itself on a success. A creature that succeeds its save against these pipes is immune to its effect for 24 hours. The pipe regains any used charges when you finish a daily rest.
Quantity: 1
You must be proficient with some wind instrument to both attune yourself to and use these pipes, and they can be used as a bardic spellcasting implement. The pipes have 3 charges. You can use a focused action to play them and expend 1 charge to create a high-pitched jaunty jig. When you do, you summon a swarm of rats who stay under your control for 1 minute or until the swarm is dispersed.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This ceramic jar is topped with a cork covered in purple wax and decorated with the patterns of the four elements. A single elemental is trapped inside each of these jars, though it is impossible to determine which kind is trapped inside, even through an identify spell or similar magics. One must either break the stopper (taking one minute) or throw down the jar (range 5 squares) as a focused action to do so. When you do this, roll 1d4 to determine the elemental trapped inside (1-lesser air elemental; 2-lesser earth elemental; 3-lesser fire elemental; 4-lesser water elemental). When the elemental is released, it will do your bidding for 2d4 rounds, but only if you speak Primordial to command it. If you can’t speak Primordial, or after that time has elapsed, it does whatever it wishes, usually to flee and pursue its desires, but elementals often have reckless desires.
Quantity: 1
This small metal snuffbox contains dark and coarse dust. You can use a focused action to throw this dust in a 6-square cone. Every creature in the cone must make a DC 13 CON save or become unable to breathe as it starts sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating for 1 minute. If it is conscious, a creature can repeat the save at the end of each of its turns, ending the effect on a save. Undead and constructs are immune to this effect, as are creatures that don’t breathe or are immune to poison. Creatures resistant to poison damage gain a +2 bonus on saves against this effect.
Quantity: 1
This scroll bears the words of the 3rd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Yrsam
Yrsam close

Time Zone

EDT

Location

montreal

Discord

yrsam#0

frederick potvin
he/him GM, Player 1 year 37 tables played 211 hosted

Style

improv and challenging combat

Experience

Very Experienced

survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
When you drink this potion, you gain resistance to one type of damage for 1 hour. A roll of a d10 determines the type of damage: 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder.
Quantity: 1
This scroll bears the words of the 2nd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This bezoars from a goat grants the creature bearing it and attuned to it +1 LF when you finish a daily rest.
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
ComeGetPslam
ComeGetPslam close

Time Zone

EDT

Location

Detroit

Discord

conegetpslam

Kiba El-Shadaah
she/her, they/them Player 4 months 42 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires a focused action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 2
While the pearl is on your person, as a reaction when you are about to sacrifice a 1st-mastery or greater mastery spell, you can speak its command word to cast that spell’s sacrifice effect without sacrificing it. Once you use the pearl, it can’t be used again until you finish a daily rest. Only a spellcaster who can cast 1st-mastery or great spells can attune this item, and you can only attune a number of pearls of power to you equal to your CHA (minimum 1).
Quantity: 1
When you wear these light slippers, you gain a climb SPD equal to your walking SPD. While climbing, you can move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free. However, these slippers don’t allow you to move this way on slippery surfaces such as ice, water, oil, or other liquids.
Quantity: 1
This scroll bears the words of the 2nd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Nagato0810
Nagato0810 close

Time Zone

EDT

Discord

nagato0810

Nagato0810
he/him Player 3 months 38 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
When you drink this potion, you gain the “enlarge” effect of the enlarge or reduce spell as if it were sacrificed.
Quantity: 1
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saves against harmful gasses and vapors (such as cloudkill and stinking cloud spells, inhaled poisons, and some breath weapons).
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use a focused action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Quantity: 2
You regain 4d4 + 4 HP when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires a focused action.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
Quantity: 1
This scroll bears the words of the 3rd-mastery spell listed, written in a mystical cipher. If the spell is on your class spell list, or it is a spell you could normally cast, you can read the scroll and cast the spell without needing a spellcasting implement. You can cast it normally or as its sacrifice effect. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
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