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Custom Content Level 1:

Beneath the Tower

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June 23rd, 2025, 12:00AM UTC

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Archived in Table History

Level

1

Players

3 - 6

computer VTT: Roll20
2 hours $13 5XP
CavemanDave close

Time Zone

PDT

Location

Los Angeles

Discord

la_ravager#0

Dan
GM, Player 11 months 118 tables played 93 hosted

Style

Focused on Fun and entertaining.

Experience

Intermediate

Sportbike rider from Los Angeles. Love the canyons and track days. Gamer since the Atari 2600.

Intermediate

description

View GM

Notes

Game Master Notes close

This is an adventure beneath the Tower of Power. Goldbitter is requesting a special investigation into the newly discovered passage going below the mighty Tower. The people who have looked have reported diminished vision and even loosing dark vision. Bring your torches! A new development has been seen. A new set of rooms that are as bright as day light. Most of them. You may find yourself in either.

#Beginner
#Learn to Play
#Dungeon Crawl
#Hack-n-Slash

This is a custom content adventure, available for hero levels 1 & 2. This can be any DnD 5e adventure, chosen by the GM. Check the GM Notes for details.

Created by CavemanDave

Players (6/6)

Jbird
Jbird close

Time Zone

PDT

Discord

horsemoney2712

Jbird
she/her Player 2 months 64 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This wand can be used as an arcane spellcasting implement. This wand has 3 charges. While holding it, you can use a focused action to expend 1 or more of its chargers to cast the magic missile spell (as a 1st-level caster). With 1 charge you can cast the spell normally; if you expend 3 charges, you can cast the spell as its sacrifice effect. The wand regains any spent charges after you finish a daily rest.
Quantity: 1
This seemingly ordinary bag is made of rust-colored cloth with a simple pull-string, which seems empty though strangely heavy. Reaching inside the bag reveals the presence of a small, furry object. You can use a focused action to pull the fuzzy object from the bag and throw it up to 4 squares. When the object lands, it transforms into a creature. The type of creature it transforms into is determined by the roll of a d8 (1-rat; 2-owl; 3-mastiff; 4-goat; 5-giant goat; 6-giant boar; 7-lion; 8-brown bear). The creature is friendly to you and your companions and acts on your turn. You can use a quick action to command the creature. Without such commands, the creature acts appropriately to its nature, as determined by the GM. The creature remains for 1 hour or until it reaches 0 HP, at which point it vanishes. Once you pull a creature out of the bag, you can’t do so again until you finish a daily rest.
Rickmaful
Rickmaful close

Time Zone

EDT

Discord

rickmaful#0

Rickmaful
he/him Player 8 months 162 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
You regain 2d4 + 2 Hit Points when you drink this potion. Drinking the potion requires a bonus action while feeding this potion to another requires an action.
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
This fusion of alchemy and subtle magic looks like a fancy torch, often intricately carved or uncased in brass or similar metal. It features a button that, once pushed, emits a flame that illuminates light but radiates no heat. The torch requires no fuel. It provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Quantity: 1
When you attune this stone, it orbits your head and confers its benefits on you. Even though it orbits your head, it has an uncanny ability to avoid other creatures attacking it or trying to snatch it, making such actions impossible. While the jumpstone arrowhead orbits your head, you gain +1 LF.
JJjetmaster
JJjetmaster close

Time Zone

MDT

Location

CO

Discord

jjetplane1986

Jeffery Laskey
he/him Player 1 week 3 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
swords This player hasn't equipped anything for this session.
ZombieDaddy
ZombieDaddy close

Time Zone

EDT

Discord

zombiedaddy898

Charles Roderick
he/him Player 1 week 2 tables played
Just your average neighborhood zombie
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
Cold to the touch, this blue vial contains primordial liquid ice. The glass breaks when thrown at a creature or object, releasing its icy liquid. As an action, you can throw this vial up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the rime vial as an improvised weapon. The target takes 1d6 cold damage on a hit and must make a DC 10 Constitution saving throw. On a failed save, it suffers a -10 penalty to all its Speeds and has disadvantage on attacks and Strength and Dexterity ability checks until the end of its next turn.
Quantity: 1
This scroll bears the words of the 1st-level spell listed above written in a mystical cipher. If the spell is on your class spell list, or it is a spell that you could normally cast, you can read the scroll and cast the spell without the need for a spellcasting implement. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
Quantity: 1
Once per day, this weapon can be activated by its wielder as a bonus action. When activated, the next attack the wielder makes with this weapon before the end of their turn gains a +1 bonus to attack and damage rolls.
Jinto
Jinto close

Time Zone

EDT

Discord

ghinto

Jinto
Player 3 months 88 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
While you wear this cloak, you gain a +1 bonus to AC and saves.
Quantity: 1
While wielding this shield, you have a +1 bonus to AC and to-hit rolls and damage done by the shield.
Quantity: 1
This finely crafted half plate grants you a +1 bonus to AC.
trash_vader
trash_vader close

Time Zone

CDT

Discord

trash_vader

trash_vader
he/him Player 1 week 16 tables played
survived
visibility Sheet
ON-CHAIN EQUIPMENT close
Quantity: 1
This fusion of alchemy and subtle magic looks like a fancy torch, often intricately carved or uncased in brass or similar metal. It features a button that, once pushed, emits a flame that illuminates light but radiates no heat. The torch requires no fuel. It provides bright light in a 20-foot radius and dim light for an additional 20 feet.
Quantity: 1
Once per day, this armor can be activated as a reaction when you are hit by an attack. When activated, you gain a +1 bonus to Armor Class against the triggering attack, which can negate that hit.
Quantity: 1
This dagger is made to get past the resistance of creatures with resistances or immunities susceptible to silvered weapons, like wererats, werewolves, and the like. Other than that, it functions like a normal dagger.
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